The Grand Strategy system is the form of RP on the server that determines how factions interact and change within the galaxy. It is a distinct, yet connected part of general roleplay; forming a bridge between casual roleplay and the arcs you conduct with the characters you personally control?
In the Grand Strategy system, you play as the nebulous part of a faction's administration. You control the faction itself, like a puppeteer does with strings, and determine what they build, who they go to war with, and how they exist in the galaxy.
Now, you can have a character you use for Grand Strategy to enact your decisions. For example, someone in the Republic Senate faction may want to use a Senator to do RP about the things they want to do as a person in Grand Strategy, but this should be seen as extra filler and not a core essential part of the system.
It is a choice, and you will not be penalised for not choosing to engage with it. So, to play, all you need to do is talk in your designated channel as a person (as you would in #general) to the relevant dungeon master.
Essentially, it is an out-of-rp game.
You will first be asked to select a faction. Once you do, you will become part of its Grand Strategy "council". There is no inherent leader of this group, unless someone owns the character who is registered as the faction's leader IRP, and is also choosing to take part in the Grand Strategy system.
Each faction will have its own private channel in the server, wherein they discuss with one another to reach decisions in what to build, construct, recruit, and attack each turn. This will be done through a designated Dungeon Master.
Grand Strategy runs through a flexible turn system. What this means is that we use milestones (turns) to track the progression of things like ship production, economy, and other values relating to your faction and the running of the galaxy.
However, Grand Strategy also runs at real time. Be this the time it takes ships to travel across the galaxy, the order in which you attack individuals (for example, a battle/campaign can take place through turns, it does not progress discretely on a per-turn basis), and more.
Each turn is registered as one real-life month. However, turns can be ended early if every faction agrees to do so.
Planets are the core of how the system operates, and we have done hard work to add every single Star Wars planet from lore into our database, all with unique values and loyalties.
Planets have two values, Resource and Diplomacy, which determine how much worth a planet has. These values can be changed and affected by other factors though, such as if the planet sits on a hyperspace lane, what you build on it, or some other contextual increase.
Planets also have something called Influence. This determines who is in control of the planet. The faction with the highest influence (as long as it sits above the base influence of the planet - see this as their "self respect") rules the planet, but this can change.
At the beginning of every turn, every faction will receive a payout based on the wealth generated from all the planets that are under their influence.
Grand Strategy is committed to bringing back the sense of progression that could be found in the old days of the server.
By default, unless stated otherwise, every faction has ranks 1-9. Those with higher ranks (depending on the faction) have more control of the faction. For example, say a Grand Strategy faction contained a Rank 3 individual and a Rank 7 individual. The rank 7 individual would be seen as the pseudo-leader, as they are the highest ranking individual in the faction unless the faction itself has a specific individual member of the server designated as its total leader (who cannot be usurped unless under a particular context).
Different factions run off different dynamics. The Republic Senate has no ranking system, instead, each player has 1 vote that they can use democratically. The Grand Army of the Republic instead runs off a Sector-type system, wherein each player has total control of a small slice of the pie. As they rank up, the size of this pie increases and they get more total control over a larger portion of territory. Factions (if they have a leader) can choose what these dynamics are, and all can be found on the Faction page.
To rank up (by default), a player simply needs to be active at minimum. Being active in the Grand Strategy system will see players promoted. Beyond this, if a player does better and has an exceptional performance record, it could see them ranking up faster than their peers. The exception to this is when there is a direct faction leader in control of the faction. In which case, it ultimately is up to that individual who ranks up when and where.