Type: Weak Pistols/Chain Guns
One-shots: Small fauna?
Combat-Ending (2-5 non-critical hits, 1 critical hit): Baseline humans, B1 battle droids, probe droids.
Attrition (6-20+): Normal humans (armoured), Low/Middle Beyond Peak Human
Stagger (cosmetic effect): High Beyond Peak Human, Low Superhuman
Wall (no effect): Middle Superhuman and above
Type: Heavy Pistols/Rifles/Carbines
One-shots: Baseline humans, B1 battle droids.
Combat-Ending (2-5 non critical hits, 1 critical hit): Baseline humans (armoured), Low Beyond Peak Human
Attrition (6-20+): Middle/High Beyond Peak Human, Low Superhuman
Stagger (cosmetic effect): Middle/High Superhuman
Wall (no effect): Low Beyond Superhuman and above
Type: Heavy Blaster Rifles and Blaster Cannons
One-shots: Baseline humans (armoured), Low/Middle Beyond Peak Human
Combat-Ending (2-5 non-critical hits, 1 critical hit): High Beyond Peak Human, Low Superhuman
Attrition (6-20+): Middle/High Superhuman, Low Beyond Superhuman.
Stagger (cosmetic effect): Middle/High Beyond Superhuman, Low/Middle/High Extreme
Wall (no effect): Low Beyond Extreme and above
Type: Emplacement Weapons/Disruptors
One-shots: Baseline through High Superhuman
Combat-Ending (2-5 non-critical hits, 1 critical hit): Low/Middle Beyond Superhuman
Attrition (6-20+): High Beyond Superhuman, Low/Middle Extreme
Stagger (cosmetic effect): High Extreme, Low/Middle/High Beyond Extreme
Wall (no effect): Insane Durability
Type: Turbolasers
One-shots: Baseline through Middle Beyond Superhuman
Combat-Ending (2-5 non-critical hits, 1 critical hit): High Beyond Superhuman, Low Extreme
Attrition (6-20+): Middle/High Extreme, Low Beyond Extreme
Stagger (cosmetic effect): Middle/High Beyond Extreme
Wall (no effect): Insane Durability
Type: Heavy Turbolasers
One-shots: Baseline through Low Extreme
Combat-Ending (2-5 non-critical hits, 1 critical hit): Middle/High Extreme
Attrition (6-20+): Low/Middle Beyond Extreme
Stagger (cosmetic effect): High Beyond Extreme
Wall (no effect): Insane Durability