Begun Training to Skilled
Using your lightsaber in a light-hearted training exercise, spin around on your feet to deter your opponent from attacking. Get very dizzy and fall over.
1 Day Cooldown
Suspend your lightsaber in front of yourself in a static manner for an entire conversation with another character (you are not allowed to acknowledge the saber if they ask).
1 Day Cooldown
Successfully rotate your lightsaber around yourself while meditating. Attempt to replicate this in a more active state and fail.
1 Day Cooldown
Perform the above two tasks once again, this time, with an ignited blade.
1 Day Cooldown
Defeat an opponent in a hand-to-hand training exercise, all the while, having your unignited lightsaber rotate around you.
1 Day Cooldown
Feat
Skilled to Proficient
In a training exercise, rotate an ignited blade around yourself at speeds equal to that of your base. Regardless, use this to deter your sparring partner from attacking you.
4 Day Cooldown
Part a crowd of non-hostile enemies using Saber Barrier.
4 Day Cooldown
Pass out in a legitimate combat encounter from overuse of Saber Barrier.
4 Day Cooldown
Spin your unignited sabers around yourself at your base speed. Keep repeating this exercise until you can prevent your saber flying away.
4 Day Cooldown
Successfully use Saber Barrier to make a room of NPCs retreat.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Using Saber Barrier at +1 levels of your base speed, prevent an equal-tiered opponent from attacking you for three actions in a legitimate combat encounter, despite their best attempts.
1 Week Cooldown
In a legitimate combat encounter, prevent five opponents attacking you from all direction through Saber Barrier.
1 Week Cooldown
Render a CQC merchant useless in a legitimate combat encounter using Saber Barrier.
1 Week Cooldown
Use Saber Barrier offensively, cutting down a room of enemies in a legitimate combat encounter.
1 Week Cooldown
Using Saber Barrier, prevent two equal-tiered opponents from striking you via different directions in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Using Saber Barrier at +2 levels of your base speed, and use this fact to surprise your player character opponent in a legitimate combat encounter.
4 Week Cooldown
Teach someone in Saber Barrier to the level of Skilled.
3 Week Cooldown
Defeat an opponent who has a higher level in a saber form than you have in any saber form yourself, using Saber Barrier to render this advantage null in a legitimate combat encounter.
4 Week Cooldown
Use Saber Barrier as a manipulation tactic against an equal-tiered player character in a legitimate combat encounter, via spinning an unignited saber around yourself. Win the battle as a result. Doubles as a Manipulation or Dun Moch task.
4 Week Cooldown
Have an entire conversation with an ally or opponent, being able to do so in a legitimate combat encounter thanks to the protection provided by your Saber Barrier.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Learn to make Saber Barrier move at +3 levels of your base speed, and use this fact to defeat an opponent who is higher than you on the Tier List in a legitimate combat encounter.
6 Week Cooldown
Teach someone else Saber Barrier to the level of Proficient.
3 Week Cooldown
Use the Windmill Technique for the first time, doing so to walk through from one side of a room filled with Tier 3 or above Blaster users to the other, without being hit by a single bolt.
6 Week Cooldown
Mock an equal-tiered player character in a duel by doing a mundane task while they attack you with their lightsaber(s), all the while defending yourself with a Saber Barrier in a legitimate combat encounter. This doubles as a Dun Moch task.
6 Week Cooldown
For an entire plot arc, keep your sabers revolving around you, stopping only for sleep. They may remain unignited. Getting over this task of stamina is the final task for this stage.
1 Day Cooldown
Feat
Extreme Mastery to The Mastery
Learn to make Saber Barrier move at +4 levels of your base speed, and use this fact to walk out of a legitimate combat encounter with a Tier 0 without a singificant injury
10 Week Cooldown
Defeat an equal-tiered opponent with Mastery in Telekinetic Lightsaber Combat in a legitimate combat encounter, using Saber Barrier to primarily do so.
10 Week Cooldown
Teach another person in Saber Barrier to the level of Highly Proficient.
2 Week Cooldown
Learn to couple your Saber Barrier with Force Resistance, and block a Force Attack for the first time using Saber Barrier in a legitimate combat encounter against a player opponent higher on the Tier List. Proceed to win this figh
10 Week Cooldown
Do not take a single lick of physical damage across the entirety of a plot arc, doing so through Saber Barrier.
2 Week Cooldown