Training (Old System)

Training is a vital part of the the roleplay on the server, and what many spend their time in RP doing. It is what typically allows people to rank up their abilities and thus grow their characters in strength. 

Training itself is measured in hours and minutes.

Training can be done in two ways. 

Passive Training

Passively, meaning you just leave a message saying “X Character trains in Y for Z hours”. 


Force Users, in regards to their Force Abilities, can passive train three abilities at a time


One cannot passively teach until they reach Highly Proficient in an ability. 

Breaching any of these rules will result in the technique being unrefined.





For example, if you say you are going to finish passive training at 18:00, then you must write your finishing message between 17:55 and 18:05. 

Active Training

Actively, which means you do RP manually with another person, typically someone well versed in the ability you want to train in. This can have numbers multiplied to it to increase the training time, which will be explained later in the page. 

Active Training is vital, and cannot be ignored in favour of pure passive training. There will need to be legitimate sessions contained within the hours, and you will be asked to continue training until @StemmedAxis06 feels it is sufficient. Furthermore, to upgrade to the next level of an ability, a feat is typically required. But this will also be explained later.

There are designated training channels where one is allowed to do training in. They are as follows:

As stated throughout this page, players can teach other players with their characters so they can learn abilities faster, or teaching itself is a necessity when one begins to learn an ability. 

When one teaches other players enough, the number of hours trained can provide a multiplier that the teacher can use for their own personal training. The multipliers follow the following levels: 

Be sure to track through your own method the number of teaching hours you have, with message links to the training sessions, and you can send this to StemmedAxis06#2372 at any time for him to assess if you qualify for one of/the next teacher level. 

Since training is an hour-based system, if it is discovered training is taking place in a channel that DMs do not have access to (unless only @StemmedAxis06 has sanctioned); or training sessions are being dragged out deliberately for time extensions, the following may take place:

Any exceptions to this must be approved by a Group Dungeon Master. Make sure to tell your Group Dungeon Master when you are done training so they can log it! 

Feats

It is a requirement to get a feat to upgrade an ability before any future hours are permitted to be trained in. 

For example, say you train 200 hours, which is enough to get you to Highly Proficient. Well, you need to get a feat and have it approved, and for the ability to the next level on your profile; before you can add more hours to that ability. 

Once you reach an hour threshold, no more hours may be added to that ability until you get a feat submitted and approved.

Spreadsheet to Calculate Training Times

A spreadsheet to calculate training times for Force Users can be found here. It is recommended you SAVE A COPY FOR YOURSELF, as opposed to using the main one. This is because if someone else is using the main one, then you cannot use it. If for whatever bizarre reason you are using the main one, make sure to clean up after yourself!


A Non-Force User sheet is still a work in progress!

As for updates to this sheet, the link will be updated whenever one is released; and users will be notified through #rp-announcements. 

Likeness Bonus

The likeness bonus is a multiplier that makes techniques easier to learn if one has a similar technique under their skillset, meaning learning the foundation techniques helps one down the line in learning more advanced techniques. 


For the likeness bonus to actually kick in, one needs a minimum of proficient.


Values of the Likeness Bonus


Abilities Subject to the Likeness Bonus

Below are the list of abilities that receive a likeness bonus from knowing another ability at Proficient or above. It should be noted that some abilities cannot be found here due to being part of the Prerequisite section. 

























Prerequisite Abilities

Prerequisite abilities are abilities one must learn before learning other abilities. The ability must be at a minimum of Proficient before learning the next stage of the ability. 


These are listed below:













Non-Force User Skills

Standard Times

As with other abilities, a feat is needed to get to the next stage of an ability. Hours cannot be completely done by passive training, and a user may be asked to do more training sessions until management is satisfied enough time has been dedicated. 

Passive Training cannot be done on one’s own until one reaches Proficient, until then, it must be done with a teacher. 

These are the base times for any ability of the non-Force User variety. The timings are as follows:


Hours Needed To Go To Skilled: 20 hours


Hours Needed To Go To Proficient: 75 hours


Hours Needed To Go To Highly Proficient: 200 hours


Hours Needed To Go To Mastery: 500 hours


Hours Needed To Go To Extreme Mastery: 1000 hours


Hours Needed To Go To The Mastery: N/A (Determined on a case by case by Windu)


Hours Needed To Go To The Master: N/A (Determined on a case-by-case by Windu)

Factors of Multiplication

There are several factors of multiplication .

Force Powers

Standard Times

These are the base times for any ability of the Force User variety. The multipliers applied to each ability will make the hours spent training it worth more or less. 

As with other abilities, a feat is needed to get to the next stage of an ability. Hours cannot be completely done by passive training, and a user may be asked to do more training sessions until management is satisfied enough time has been dedicated. 

Passive Training cannot be done on one’s own until one reaches Proficient, until then, it must be done with a teacher. 

The times, as well as some requirements for each are as follows:


Hours Needed To Go To Skilled: 50 hours


Hours Needed To Go To Proficient: 100 hours


Hours Needed To Go To Highly Proficient: 500 hours


Hours Needed To Go To Mastery: 1000 hours


Hours Needed To Go To Extreme Mastery: 2000 hours


Hours Needed To Go To The Mastery: N/A (Determined on a case by case by Windu)


Hours Needed To Go To The Master: N/A (Determined on a case-by-case by Windu)

Factors of Multiplication

There are several factors of multiplication for the Force Users. They are split into four sections: Universal, Ability Difficulty, Light Side, and Dark Side. 

Universal

The universal multipliers apply to ALL Force Users, regardless of balance values or any circumstances.




Difficulty of Ability

The difficulty of the ability will determine the time it takes to learn it. This one is the most important. So, I recommend double checking this section constantly, as it is likely to undergo changes and transitions. 









Light Side

This applies to those with a balance value of 90 or less.




Dark Side

This applies to those with balance value classified under one of the fallen types that is not Chained







Meditation

If you choose to use your meditation on a multiplier instead of getting the raw hours, it can be converted to:



Equation

The equation to calculate training can be found below, for Force Users: 

Combat Assimilation

This only applies for skills that fall under Martial Weapons, Hand-to-Hand Combat, or Sword/Sabre Combat.

This skill is used when you are fighting someone with a skill you do not know or have at a high level, and you can learn the skill from fighting them. 

Combat Assimilation is made redundant if the opponent has an equal/higher level in Deception. If the opponent completely disengages before the end of the combat scenario, the ability is not learnt. The player with combat assimilation being beaten does not count as disengaging. 


The Mastery in Combat Assimilation 

If one has The Mastery, they automatically get Mastery in the skill they fought against during the fight while it is happening (after 5 minutes).


Extreme Mastery in Combat Assimilation 

If one has Extreme Mastery, they automatically get Mastery in the skill they fought against after the fight is over. 


Mastery in Combat Assimilation 

If one has Mastery, they automatically get Highly Proficient in the ability they fought against after the fight is over. 


Highly Proficient in Combat Assimilation 

If one is Highly Proficient, they automatically get Skilled in the ability they fought against after the fight is over. 


Proficient in Combat Assimilation 

If one is Proficient, they get Skilled in the ability. However, they must fight against someone with this ability 3 times before this happens.


Skilled in Combat Assimilation 

If one is Skilled, they get Skilled in the ability. However, they must fight against someone with this ability 5 times before this happens.

Pattern Recognition

This applies for any ability used by an opponent to attack the player in a combat scenario of the non-training variety. 

This ability lowers the skill level of an ability you have fought against by one tier. This ability can be taught, unlike Combat Assimilation. 

Pattern Recognition is made redundant if the opponent has an equal/higher level in Deception or Mental Shielding.


The Mastery in Pattern Recognition  

If one has The Mastery, they reduce the abilities they have fought against before by one tier having seen them in one fight. 


Extreme Mastery in Pattern Recognition  

If one has Extreme Mastery, they reduce the abilities they have fought against before by one tier having seen them in two fights. 


Mastery in Pattern Recognition  

If one has Mastery, they reduce the abilities they have fought against before by one tier having seen them in three fights.  


Highly Proficient in Pattern Recognition   

If one is Highly Proficient, they reduce the abilities they have fought against before by one tier having seen them in five fights.  


Proficient in Pattern Recognition  

If one is Proficient, they reduce the abilities they have fought against before by one tier having seen them in ten fights.  


Skilled in Pattern Recognition  

If one is Skilled, they reduce the abilities they have fought against before by one tier having seen them in twenty fights.