Begun Training to Skilled
Attempt to create an illusion for the first time. Instead, accidentally give yourself hallucinations.
1 Day Cooldown
Escape your hallucinations. If you fail, your character will enter a coma for a time chosen by the DM. Furthermore, repeat this task and the previous until success is achieved.
1 Day Cooldown
Use Force Illusion successfully on an animal for the first time. Note the process of weaving illusions in detailed RP, with a quality check when submitting the task.
1 Day Cooldown
Attempt to use Force Illusion on an individual with superior Mental Shielding in a legitimate combat encounter. Get your shit kicked in.
1 Day Cooldown
Use Force Illusion on an opponent for the first time.
1 Day Cooldown
Feat
Skilled to Proficient
Attempt to use Force Illusion at great range in a legitimate scenario, and instead, pass out from instant exhaustion.
4 Day Cooldown
Using Force Illusion, generate a sound that distracts a group of guards. Use this to allow you and your allies to sneak past them.
4 Day Cooldown
Avoid an enemy patrol through generating a fake structure in an illusion, and hiding behind it.
4 Day Cooldown
Learn how to gain a vague sense of someone's fears using this ability. With that, generate this for an opponent in a legitimate combat encounter, removing from the scenario with their panic.
4 Day Cooldown
Learn how to apply your Force Illusions passively, as opposed to having to directly target individuals. With this, avoid every NPC and player character in your location, despite them actively looking for you, by altering your appearance.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Prank a friend with Force Illusion, without informing the player in question that it is an illusion until the process is done.
1 Week Cooldown
This task is GDM led. You have no input. Within RP, your character will cast an illusion on themself as a test, but accidentally wipe their memory in the process. This can occur at any time, without your knowledge from the beginning of Proficient until Highly Proficient. Figure out it is an illusion.
1 Week Cooldown
Change your physical appearance with Force Illusion, and sneak into an area critical for plot progression. This can double as an Espionage task.
1 Week Cooldown
Using Force Illusion, traumatise another player character.
1 Week Cooldown
Use Force Illusion to trick another player character into believing you are much more powerful than you actually are. As such, get them to retreat from a legitimate encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Learn to layer your Force Illusions. In a legitimate combat encounter against an equal-tiered opponent, allow them to break free from one illusion without realising they are in another.
4 Week Cooldown
Use Force Illusion on willing participants to create the greatest party atmosphere ever. If it is NOT the greatest party, you will fail this task and have to repeat it.
4 Week Cooldown
Teach someone in Force Illusion to the level of Proficient.
1 Week Cooldown
Use Force Illusion to fake your death, before using the opening to defeat an equal-tiered player character in a legitimate combat encounter.
4 Week Cooldown
Gaslight the final boss of your plot arc with layered illusions to such a degree you give them an identity crisis.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Learn to cast Force Illusion at range. Entrap an entire plot-relevant enemy army in a Force Illusion, and use it to make them retreat from the battlefield. Pass out from doing so.
6 Week Cooldown
Use Force Illusion to do something ludicruous without letting any other player know it is an illusion. If what the illusion is portraying causes a conversation in #rp-discussion, succeed at the task. The more controversial/energetic/funny the discussion caused, the more time will be removed from the following cooldown.
6 Week Cooldown
Allow an equal-tiered opponent to run off a cliff in a legitimate combat encounter through altering the world around them with Force Illusion.
6 Week Cooldown
Defeat a character with Beyond Extreme Durability using nothing but Force Illusion in a legitimate combat encounter.
6 Week Cooldown
Partake in a plot arc using a Force Illusion without any of your allies realising, all so your character can bum around and be lazy. The longer the illusion is undetected IRP and ORP, the more time will be removed from the following cooldown.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Layer multiple Force Illusions against an equal-tiered player character in a legitimate combat encounter and allow them to genuinely think they have defeated you. All the while, keep the character trapped in this Force Illusion without making it known to the player out-of-RP. The longer the ruse is retained, the more time will be knocked off the following cooldown.
10 Week Cooldown
Using Force Illusion, generate another player character feared by 3 other player characters present. Use this Illusion (and the relevant player who controls them to ensure legitimacy) to make these player characters retreat. This has to be a scenario you would not have won otherwise, a legitimate combat encounter even.
10 Week Cooldown
Use Force Illusion in conjunction with combat to defeat an equal-tiered player character in a legitimate combat encounter. For example, slightly delaying your strike with an Illusion so they block incorrectly, etc.
10 Week Cooldown
Generate an entire fake navy (a Second Navy even) with Force Illusion, and use this to end an entire space battle by causing the other ships to jump to hyperspace.
10 Week Cooldown
Target a player character your character is aware of, who is also in opposition to your own. In a mission of Espionage, generate an entirely new character who will befriend this individual to pump them for as much information as possible. Keep up this illusion both in and out of RP, the relevant parties cannot know this character is an illusion out-of-RP. The longer you keep the Illusion undiscovered, the more time it will knock off the following cooldown.
10 Week Cooldown