Void Sickness

So, what exactly is Void Sickness?

Void Sickness is the mental affliction that occurs through using the Void without a suitable vessel, with the latent concept of nothing overriding one's mental faculties and eventually, overriding their sense of self completely. 

The In-Universe Explanation

Void Sickness, is at its core, the inability to cope with the nature of the Void. And that goes for everyone, even creatures of the Void themselves. 

Given the Void is nothing, the absence of everything down to a conceptual level, utilising it and taking it within yourself forces one to channel that nothingness; and as such, slowly overrides one's own internal concepts and ideals. 

Take this to mean that the Void begins to slowly wash away what makes you, well, you. The familiarity with the concept of Nothingness begins to seep into your soul and mind and eventually, at the peak of the sickness, it becomes all you know. 

Fully developed Void Sickness leaves the individual as a husk, an empty shell that roams with the individual's most primitive and baseline desire; with any concept of personality or character. Game wise, this is essentially a PK. You can no longer control the character as they were, realistically. 

Void Sickness did provide some level of strength increase for Void Abilities if achieved, though only few times had it been seen as worth the price. 

The Game Mechanics Explanation

Within TGR, using Void Abilities without a Vessel has dire consequences that trickle in over time, and cannot be reversed. Even getting a Vessel afterwards in post does not instantly remove the issue, and in fact, may not be able to relieve the sickness at all.

Void Sickness has 5 stages, each one having a threshold of points needed to reach that stage. Usage of Void Abilities without a Vessel garners points, and these points cannot be reduced unless one owns a Vessel and does not use Void abilities. 

The stages go as follows:

It should be noted that while in any stage, all the effects of the previous stages apply and stack.

The Void Point System

The point system helps both player and DM determine which stage of Void Sickness a player is out.

The system runs in a total of 500 points, where upon 500, one reaches Stage 5.  

Thresholds for Each Stage

Each stage obeys an easy to follow threshold.

How to Gain Void Points

To gain Void Points, a player must use Void Abilities without a Vessel. Each Void Ability corresponds to a different level of Void Points, and based on if its a state or how usage occurs, can incur a different amount of points. 


Different abilities and their Void Points go as follows:


Contextual Differences based on Character

The nature of one's character has a profound effect to what degree one experiences Void Sickness, and the list is as follows: 


Vessels

Vessels are a conduit for which Void users can direct the nothingness in order to abate/avoid the symptoms of Void usage. 

The In-Universe Explanation

The concept of a Vessel was technically theorised by those on the First Planet during the process in creating and designing the Master of the Void, though it should be noted that these conceptualisations never actually made it to a practical state for any of those who were selected for candidacy. Void Sickness was used as a test to determine which candidate was the most fitting (beyond all the other tests and trials), though it was not seen much given the levels of capability in using the Void most candidates actually attained. Regardless, Void Sickness prior to the formation of the Master of the Void was based on comparability with the Void itself, and thus was used as some form of "Void Potential" measurement. 

The usage of a Vessel was determined to be practically possible after the creation of Father Tempus, and though the Key themselves did not need a Vessel, the process was invented as a back-up just in case anything went awry. It wasn't later, until the work of some of the Amalgamations, that the practicality became an official process and ritual. 

A Vessel, for all intents and purposes, was an object that was used as a plague carrier for Void Sickness; and often it was an object that held close meaning or appreciation to Void beings. All Void Beings at a young age had to go through the process of acquiring a Vessel by law set out by the Swimmer Council following the Calamity Wave incident, even if the Void Beings themselves had no real intention of using the Void in a way that would cause sickness in the process. Theoretically, it was possible to use a living being as a Vessel, though this was extremely frowned upon by most if not all circles, either due to morality or practicality reasons.

To guard one's Vessel was essential for any Void being, considering its destruction would result in any contained Void Sickness to return back to its owner. Vessels themselves could also pose a danger, sometimes bidding to take control of the Void Being themselves depending just how much sickness was contained; though the connection between Vessel and Being was often seen as symbiotic and deeply emotional, usually a positive one at that despite incidents. 

How to Acquire a Vessel

Acquiring Vessels was a deeply difficult and personalised experience for any Void Being, often seen as a "coming of age" moment for most circles.

Regardless, the process was a toiling one. One would, over time, need to venture within their mindscape with their intended Vessel on their person; and fight through their internal "Twelve Levels of Hell". Each level would represent a different Amalgamation, given each represented an aspect of the Key/Void itself. The process was highly emotionally and physically taxing, though using the safeguard of an experienced Void being meant there was no threat to life in the process, and on some occasions, powerful Void Beings could even assist within the mental scape. It was possible to do the process on one's own, but it required a risk of death that was not uncommon in initial historical partaking of the ritual. 

Within RP, obtaining a Vessel would be seen as a PK scenario throughout unless assisted, and as such, should not be taken lightly. Though the alternative is far worse. 

The Game Mechanics Explanation

With a Vessel, it is impossible to gain Void Points. However, extended Void usage in any scenario may cause the Vessel to act up, to various degrees of success depending on how much Void Sickness is actually contained within. 

If Void Abilities are not used within 24 hours, 1 Void Point is reduced for the character. Thus, if one were not to use the Void for 499 days, they could hypothetically go from Stage 4 to completely cured.