Begun Training to Skilled
In a state of anger, attempt to cause pain to another, but fail due to lacking knowledge, and experience the consequences.
1 Day Cooldown
Experience having an organ subjected to Force Wound or a similar ability.
1 Day Cooldown
Successfully use Force Wound for a duration of at least two actions.
1 Day Cooldown
Stop an opponent from attacking you through the damage and pain caused by extended use of Force Wound.
1 Day Cooldown
Use Force Wound as a form of torture on someone.
1 Day Cooldown
Feat
Skilled to Proficient
After further studying of biology, specifically target a vital organ to force someone to surrender to you or give up information.
4 Day Cooldown
Study the biology of a species that is not near-Human in order to use Force Wound more effectively on them. Then, successfully defeat a member of the species you studied before using Force Wound in a legitimate combat encounter.
4 Day Cooldown
Cause an injury that could prove fatal using Force Wound in a legitimate combat encounter.
4 Day Cooldown
Use Force Wound to target a weakness of an equal-tiered opponent in a legitimate combat encounter, leading to your victory.
4 Day Cooldown
Successfully use Force Wound to seriously injure a member of a species you had little prior knowledge of.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully use Force Wound on a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, in a legitimate combat encounter, to significant effect.
1 Week Cooldown
Defeat an equal-tiered member of a species you have never encountered before using Force Wound in a legitimate combat encounter.
1 Week Cooldown
Cause an injury or condition serious enough to become a permanent weakness for another player character through your application of Force Wound.
1 Week Cooldown
Defeat an opponent with Low-Level Superhuman Durability in a legitimate combat scenario through use of Force Wound.
1 Week Cooldown
Lay your hand on your opponent, and use Force Kill on an equal-tiered opponent for the first time in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Assassinate a major planetary politician with Force Kill, and make it out without issue.
4 Week Cooldown
Attempt a Hit on a player character, using Force Kill.
4 Week Cooldown
Successfully use Force Kill on a Jedi Knight in a Legitimate Combat Scenario.
4 Week Cooldown
Successfully use Force Kill on an Individual with High-Level Superhuman Durability in a Legitimate Combat Scenario.
4 Week Cooldown
Learn how to conduct Force Kill from a distance for the first time,
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Assassinate a Republic Senator, Confederate Senator, or Mandalorian Clan Head with Force Kill and do not get caught.
3 Week Cooldown
Attempt to use Force Kill on a Sith Warlord or Jedi Councillor in a Legitimate Combat Scenario.
6 Week Cooldown
Artificially induce precise brain death in an individual you require alive but not cognizant.
6 Week Cooldown
Using Force Kill on yourself, forcibly close a punctured artery of your own during a Legitimate Combat Scenario.
6 Week Cooldown
Attempt to use Force Kill on a Sith Warlord or Jedi Councillor in a Legitimate Combat Scenario.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Instantly kill a monologuing GDM controlled major character with Force Kill in a manner so ridiculous they cannot argue for their survival without resorting to a retcon.
10 Week Cooldown
Induce Organ Failure in a Tier 0 in a Legitimate Combat Encounter using Force Kill.
10 Week Cooldown
Successfully Use Force Kill on a Species that has no known biology from sheer instinct.
10 Week Cooldown
Using Force Kill, kill someone with Type 1 Immortality.
10 Week Cooldown
Kill a Player Character instantly and with no fanfare with Force Kill in a Legitimate Combat Scenario, all well making some variant of a "Ligma Balls" joke.
10 Week Cooldown