Name: Siege Skytroopers
Rank: Assassin Droid
Tier: Low 2
Background: Siege Skytrooper was a skytrooper variant used by the Eternal Empire of Zakuul. Several times larger than a regular Human-sized skytrooper, the Siege Skytrooper was powerful enough to go face-to-face with a walker. During the Assault on Odessen in 3630 BBY one Siege Skytrooper was encounted by the Alliance Commander.
Speed: Middle Tier D Visibility | Middle Tier E Combat Speed
Abilities: Superhuman Strength and Durability. High Proficiency in Jetpacks.
Perk: Lock On
For one action per event, the Siege Skytrooper can fire an attack that cannot be dodged by conventional means.
Equipment: Mastery in Shoulder Rocket Launcher; High Proficiency in arm-mounted rapid fire blaster cannon; Proficient with Laser Cannon; Skilled with Jet Boots
Weaknesses: The Siege Skytroopers are robots, and as such, are limited by their programming. They could not act outside the confines of their orders, as this would make many in the GAR and the Confederacy to refer to them as “dumb” robots, with some clones citing that “at least clankers were funny”. Furthermore, the Siege Skytroopers were laughably easy to hack into and reprogram, with even a novice slicer being able to turn the Skytroopers to their team if they got access. The Eternal Troopers are not stupid enough to attack the Siege Skytrooper, however, they will not go out of their way to save them either. The presence of a Siege Skytrooper causes a massive morale boost for the Eternal forces, however equally, one’s destruction could cause potential routing and combat efficiency in the ranks.
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