Name: Rage

Rank: Knight of Wrath

Tier: Middle 2

Background: Rage is a fragment of an ancient knight who was bested by Varman Ashrani and then fragmented into various caricatures of raw distilled emotion and a fragment of the base's memory. Rage, as the most physically gifted of all the knights, was not granted any memories and was instead given the Knights instincts and muscle memory. Beyond monstrous physical strength and speed, Ashrani gifted rage with the Beserker's rune. With this rune, the knight channels their rage into heat, as well as more speed and power. in this state, rage is almost overwritten, becoming a being entirely formed of muscle memory and instinct, taking on many of the mannerisms of the old knight they were a facsimile of but losing themselves temporarily. Rage fears that they will eventually lose themselves to this power entirely. Rage wields a flaming imbued sword gifted to him by Seviss Vaa, as well as an axe made of mercurial metal.

Their life began with, as one might suspect from essentially an entirely new being, an endless sea of rage and confusion. They lashed out and destroyed buildings, attacking people on Korriban a great number of times before they began to make sense of who, what and where they were. They served Ashrani, though very clearly reluctant, as both an attack dog and a guard. in their time on Korriban, they have killed many who have tried to seize their home from them. Throughout their service, Rage developed a kind of parental bond with their shard of the being known as Argus, as well as a friendly relationship with the cultist Iris and Ashrani's apprentice, Varon. On Battleworld, Rage was pushed to the limits as they were forced to evolve, learning to strike the 'soul' while fighting a creature who was unable to be harmed otherwise.

Now, renewed with the lesson that they were able to learn and evolve without Ashrani, rage seeks emancipation from both the other shards of the knight and the lord they so detest. Until such a time as this is possible, they will do as they always have and always will. Bear the weight and keep moving.

Speed: High D Combat Speed | Low D Movement Speed

Abilities: Types 1, 7, and 8 Immortality. Beyond Superhuman Strength and Durability. Extreme Mastery in Improvised Sabre Combat and Improvised Hand-to-Hand Combat. Highly Proficient in berserk-limited Martial Weapons. Skilled with Axes. Begun Training in Mental Shielding. 

Notable Force Abilities: Mastery with Force Rage and the Berserker Mark. Skilled in Universal Force User abilities.

Equipment: Mastery with Argi; Fire-imbued Sword; Mercurial Axe

Weaknesses: Rage is remarkably easy to manipulate, especially in his desire to be free from Ashrani, whether the offer is true or not. And while Rage possesses great strength, a lot of his forward thinking is limited anyway, let alone when he gets angry and starts berserking. As such, one such attempt to outwit him at every opportunity, considering it is not very difficult. He is also quick to anger, and thus quick to be lured into compromising scenarios. Rage also suffers at range, and one should seek to engage him from as long of a distance as possible in order to gain the advantage. Given Rage is a construct held in suspension of life by Ashrani, using Force Sever outright acts as an anti-life ability, being able to knock them off balance completely and cause significant problems for them. Electric-based attacks are recommended, given they cause a significant amount of physical pain.