Name: Kenchin Signis

Rank: Second in Command of Clan Signis

Tier: High 2

Background: While details about his childhood are unknown, Kenchin seems to have been a rascal from a very early age, taking part in multiple small-time felonies as he was growing up, especially during his training days as a Mandalorian. During these days it was said Kenchin had a brother in arms who followed him even during his common mischief. But said brother in arms as story tells disappeared shortly before Kenchin "lost his mind"

Due to the stories, a doctor assessment on Kenchin's insanity seems very connected to disassociation and creating a persona to protect himself from people wishing him harm, seemingly his brother in arms being his last sanity stronghold.

After he grew up he abandoned most of his petty theft to focus on clan issues more directly. Growing close with The Wolf and taking to handling money issues himself with approval from the clan leaders. He assisted in getting a big chunk of the money the clan now possesses. Thanks to his previous engagement with money, and being close to The Wolf, his role in the clan seemed ensured for the rest of his life, becoming Second in Command.

Unfortunately, after the Galactic Syndicate took over the Mandalorians, he returned to his criminal ways more often, although being more fair than before while still being rather mischievous. Although Kenchin was not entirely supportive of a lot of the Mandalorian leadership, his loyalty mostly rested on himself and The Wolf, not anybody else, therefore he didn't see the need to riot so long as The Wolf was still around and still safe. Not to add, The Wolf always had a plan, Kenchin just had to tag along and have fun with it.

Speed: High C Combat Speed

Abilities: Extreme Mastery in Mandalorian Hand-to-Hand Combat and Dun Moch. Mastery with Blaster Pistols, Slugthrowers, Rocket Launchers, Manipulation, Espionage, Grenade Launchers, Hooligan Hand-to-Hand Combat, Panthera Hand-to-Hand Combat, Figurant Hand-to-Hand Combat, Beta Wolf Hand-to-Hand Combat, and Martial Weapons. Highly Proficient in Deception, Mental Shielding, Explosives, Throwing Knives, Survival Skills, Jetpacks, Street Hand-to-Hand Combat, and Ground Vehicles. Proficient in Pattern Recognition. 

Equipment: Signis Mandalorian Beskar Armour; Z-6 Jetpack; Proficient in Flamethrower and Wrist Rocket Launchers; GALAAR-15 Blaster Carbine; WESTAR-35 Blaster Pistol; 4 Thermal Detonators; 2 Durasteel Daggers; 1 Durasteel Knife; Beskar Bat

Weaknesses: Unlike his leader, Kenchin is not stoic at all, in fact, one could describe him as a lunatic. And while this may help him in combat, and make him unpredictable, it does not change the fact Kenchin nearly has zero viability at long-range. As such, one should engage him with this mentality, pressing him from a distance. Kenchin, however, does respect the Wolf greatly, having grown up alongside him; and he cannot be persuaded into betraying him. However, Kenchin could be convinced to take part in an action that he may believe to be to the Wolf’s benefit, even if it is very far from the case.