Name: Prudii Skirata
Name: Prudii Skirata
Rank: ARC Lieutenant
Tier: Low 1
Background: Prudii Skirata, formerly known as Null-5 or N-5 was one of twelve Null-class ARC troopers created for use in the Grand Army of the Republic as a lieutenant. Due to the genetic tampering, Prudii and his five brothers had slightly improved muscular structures, eidetic memory, and an enhanced intelligence that was at least a 35% higher intelligence score over the ordinary clones.
When he and the other Nulls were two years old, Kal Skirata saved them from termination by the Kaminoan clone scientists. After that, they remained loyal only to Skirata. Prudii specialized in Espionage and begun sabotaging the CIS Factories during the first year of the war after he interrogated a CIS Metallurgist. After Kal Skirata ended the Mandalore Revolution by nuking Sundari, Prudii went off the radar as what Kal had done has shook Prudii to his core and he would later reunite with the other Nulls on Geonosis. Though tragedy struck again as Prudii saw Kyrimorut, the last good thing Kal made was nuked right in front of his eyes.
Prudii then found himself onboard the Chimaera II, traveling the stars and investigating Republic interests with the rest of the Null ARC Troopers.
Speed: Mid B Combat Speeds
Abilities: Beyond Peak Human Strength and Durability. The Mastery in Espionage. Extreme Mastery in Blaster Pistols, Blaster Rifles, Blaster Carbines, Deception, Sniper Rifles, and Mechanical Mind. Mastery in Vehicle Boarding, Ground Vehicles, Environmental Conditioning, Manipulation, Ship Boarding, Mandalorian Hand-to-Hand Combat, Slicing, Chemistry, Projectors, Weapon Instinct, Explosives, All Weapon Types, Camouflage, Survival Skills, Mental Shielding, and Jetpacks. Highly Proficient in Hunting/Tracking, Throwables, Stealth Generators, Street Hand-To-Hand Combat, Throwing Knives, and Mandalorian Sabre Combat. Proficient in Treatment & Aid and Pattern Recognition.
Equipment: The Mastery in DC-15S Carbine (Level 3); Westar-M5 (Level 2); DC-17 Pistol (Level 2); Verpine Pistol; Custom Verpine Sniper Rifle; DC-17M (Level 2); 3 Reverse Polarity Grenades; Beskar Alpha Series-III ARC Armour; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; 3 Thermal Detonators; JT-12 Jetpack; Chiss Poison Kit; Jaing's Lightsaber
Weapon Modifications:
DC-15S Carbine
Speed Modification
Blaster Suppressor
Reduction to range
Energy Dampener
The Visibility threshold to see these bolts increases by 1 level, with the exception for those with some level of Extrasensory Perception, Enhanced Senses, or Pattern Recognition
Reduces damage (does not damage those with Superhuman Durability at all)
Ion Charger
Charges bolts into an ion setting
Westar M5 (4/4 mods)
Speed Modification (Level 2)
Spinsealed Tibanna
Currently no source
Explosive Rounds Toggle
Reduces the fire rate of the weapon
Overcharge Valve
One-shots: Baseline humans (armoured), Low/Middle/High Beyond Peak Human, Low/Middle Superhuman
Combat-Ending (2-5 non-critical hits, 1 critical hit): High Superhuman, Low Beyond Superhuman
Attrition (6-20+): Middle/High Beyond Superhuman
Stagger (cosmetic effect): Low/Middle/High Extreme
Wall (no effect): Low Beyond Extreme and above
Roll D20 in usage, rolling a 1 causes a catastrophic failure
Takes one action to charge
DC-17 (3/4 mods)
Speed Modification (Level 2)
Ionised Tibanna
Requires purchased source
Augmented Spin Barrel
One-shots: Baseline humans, B1 battle droids, Baseline humans (armoured)
Combat-Ending (2-5 non critical hits, 1 critical hit): Low/Middle Beyond Peak Human
Attrition (6-20+): High Beyond Peak Human, Low/Middle Superhuman
Stagger (cosmetic effect): High Superhuman, Low/Middle Beyond Superhuman
Wall (no effect): Low Beyond Superhuman and above
DC-17M (4/4 mods)
Speed Modification (Level 2)
Blaster Suppressor
Reduction to range
Energy Dampener
The Visibility threshold to see these bolts increases by 1 level, with the exception for those with some level of Extrasensory Perception, Enhanced Senses, or Pattern Recognition
Reduces damage
One-shots: Baseline humans (armoured), Low Beyond Peak Human
Combat-Ending (2-5 non-critical hits, 1 critical hit): Middle/High Beyond Peak Human
Attrition (6-20+): Low/Middle/High Superhuman
Stagger (cosmetic effect): Low/Middle/High Beyond Superhuman, Low/Middle Extreme
Wall (no effect): High Extreme and above
Spinsealed Tibanna
Weaknesses: Like all the other Nulls, they are “the most insufferable clones in the Grand Army of the Republic”. Arrogant, elitist, and closed off; Prudii could barely maintain a professional relationship with those outside of his family, though he is slightly better at it. However, due to the most recent incident where Kal Skirata was revealed to be a mass murderer, Prudii and the rest of the Nulls have completely gone off balance. Even mentioning Kal Skirata will set Prudii off, and cause him to make costly and stupid mistakes. Nulls see themselves as one-man armies, and as such, this arrogance can be used to dispatch them when they make a costly mistake. Finally, Prudii will do anything to protect the rest of the Null troopers, especially after the trouble caused by Skirata. Having one in a hostage-like situation will cause him and the other Nulls to drop everything, thus rendering their objective obsolete. Prudii has rusted in his close-quarters skills, so engaging him in battle this way is one’s best shot at winning. Prudii also prefers far more stealthy methods, which can be used against him due to a slightly more cautious edge to his combat. Prudii feels responsible for everything that the covert ops troopers did. and as such, one could psychologically torture him in a combat scenario by bringing it up and knowing what buttons to press.
Character Status: Active