Name: Ambrose Poltergeist

Rank: N/A

Tier: High 3

Background: Ambrose Poltergeist was a Human male born on the planet Hoth in the year 3681 BBY. His father was a former Sith Assassin, and his mother was a bounty hunter. Ambrose would be raised on Hoth by both of his parents, and was taught to use the Dark Side of the Force from an early age. 

However, with the death of his mother, his father would re-join the efforts of the Sith Empire in the Great Galactic War, and Ambrose would be sent to a Sith Academy. He would train there for a decent amount of time, until eventually he was taken as an apprentice by his father, who was now part of the Inquisitorial division. Ambrose would only reach this position after surreptitiously, or sometimes outright killing, those who attained to acquire his father's favour to become his apprentice. To further prove himself, and after having isolated himself after being known to kill his fellow students, Ambrose would study Sith History, as well as the details and the mechanics of Imperial ships. 

This would lead him down the path of a scholar, where he would use it as an avenue to study the mysteries of the Force. And though he would become strong, unknowingly, his father could not bare to one day cross blades with him, and thus he sent him to Darth Kreed to be apprenticed.  Ambrose would experience many a trial of intellect and combat, including an inquiry where he had to ascertain the true nature of an alleged Sith artefact. Ambrose would use the Force, as well as by noticing physical flaws, to figure out the artefact was a fake; before delving deeper into the ruins to find the real item. 

Through sparring with many apprentices, and noticing the psychological potential of the Force, Ambrose would develop Force Apathy; a technique which drained targets of their mental energy. Through subtle use of the ability, he was able to manipulate his fellow students through words, allowing him to often get them to run errands for him; and sometimes, outright do missions on his behalf. Whilst training under Kreed, he would further continue to work on his skill of Manipulation; recognising the flaws within his technique of Force Apathy, and honing the skills of the tongue to counter that. 

In the year 3654, a year before the Great Galactic War ended, Ambrose and his master engaged a Jedi and their apprentice in combat. After having slayed the apprentice, Ambrose found he was too tired and weak to help his Master fight, and resigned himself to watching. However, before he could come to terms with his inadequacy, he disappeared in a flash of light; and found himself back on Hoth, the planet now deserted and abandoned. Completely unaware he was in a new universe and time, Ambrose has remained on the planet, trying to find a way to escape for the last 2 years.

Speed: High D

Abilities: Mastery in Mechanical Mind. Highly Proficient in Makashi and Manipulation. Proficient in Blaster Pistols, Environmental Conditioning, and Manipulation. Skilled in Ataru, Improvised Hand-to-Hand Combat, Improvised Sabre Combat, Mental Shielding, and Deception. Begun Training in Juyo. 

Notable Force Abilities: Highly Proficient in Force Stealth. Proficient in Cryokinesis, Force Persuasion, and Force Wind. Skilled in Force Speed, Force Apathy, Animal Bond, Tutaminis, and Breath Control. Begun Training in Standard Basic Dark Side Abilities.

Equipment: Ambrose’s Light Sith Armour; Single-bladed Lightsaber; D-203 Recon Interceptor. 

Weaknesses: Ambrose has a habit of planning ahead, even in the middle of combat scenarios. As such, he is not always fully present, concentration sometimes lacking. One should exploit this as often as possible, either opting for an extremely subtle style, or a higher aggressive one. One could also deploy extreme unpredictability, overwhelming his planning nature and causing him to become stressed or panicked, thus gaining a critical advantage. Ambrose is severely lacking in offensive ranged means, and one should attack him from a distance to gain an advantage; especially as he has little means to defend himself from blaster fire. 

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