Begun Training to Skilled
Drain the heat from something for the first time without realising in a combat encounter.
1 Day Cooldown
Cool down a hot drink using Cryokinesis.
1 Day Cooldown
Give yourself frostbite accidentally while using Cryokinesis.
1 Day Cooldown
Freeze a large puddle of water solid.
1 Day Cooldown
Attempt to freeze your opponent for the first time, and fail. Get your shit kicked in as a result.
1 Day Cooldown
Feat
Skilled to Proficient
Cool down an object that was too hot to touch until it reaches room temperature using Cryokinesis.
4 Day Cooldown
Freeze a portion of a moving body of water using Cryokinesis.
4 Day Cooldown
Cool an opponent's weapon using Cryokinesis, rendering it less effective.
4 Day Cooldown
Put out a fire using Cryokinesis.
4 Day Cooldown
Defeat an opponent using Cryokinesis in a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Freeze part of a body of water selectively, using it to trap an opponent in a legitimate combat encounter.
1 Week Cooldown
Generate a wave or burst of freezing air, striking up to 10 opponents in a legitimate combat encounter.
1 Week Cooldown
Freeze the limb of an opponent all the way through in a legitimate combat encounter.
1 Week Cooldown
Form an icicle from nearby water in a legitimate combat encounter, using it to attack and defeat an opponent.
1 Week Cooldown
Kill someone using Cryokinesis for the first time.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Prevent an opponent's weapon from firing outright by using Cryokinesis to cool it to a high degree, in a legitimate combat encounter.
5 Week Cooldown
Teach some in Cryokinesis to the level of Skilled.
5 Week Cooldown
Freeze an opponent solid in a legitimate combat encounter.
5 Week Cooldown
Defeat an equal-tiered opponent who uses a flamethrower or similar weapon in a legitimate combat encounter through use of Cryokinesis.
5 Week Cooldown
Defeat an opponent of superior durability than your level of strength through flash-freezing their body and using the lessened durability to break them.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Freeze a portion of the surface of a large river, allowing you and your allies to cross safely where you would not have been able to prior.
7 Week Cooldown
Freeze and condense water vapor in the air into ice for the first time, using it to defeat an equal-tiered opponent in a legitimate combat encounter.
7 Week Cooldown
Trick an equal or higher tiered opponent using a mirage created from Cyrokinesis in a legitimate combat encounter, using the deception to land the final blow.
7 Week Cooldown
Defeat an equal-tiered user of Pyrokinesis at an equal or higher level in a legitimate combat encounter.
7 Week Cooldown
Freeze an equal-tiered opponent to absolute zero in a legitimate combat encounter.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Gain a galactic-wide reputation for being faster and being able to freeze your opponents.
10 Week Cooldown
Freeze a competent player opponent in a single action in a legitimate combat encounter, without relying on a speed advantage.
10 Week Cooldown
Encase an equal-tiered player opponent in a thick shell of ice in a legitimate combat encounter, defeating them.
10 Week Cooldown
Form and shape layers of ice on your body, using it to enhance your hand-to-hand combatand durability in a legitimate combat encounter.
10 Week Cooldown
Freeze the engines of a Capital Ship solid, thus preventing its escape in a moment critical to the arc you are in. Pass out from doing so afterwards.
10 Week Cooldown