Tech 0
Tech 0
Description
Provides +1 to Diplomacy
Cost
500,000 credits
Resource Cost
1
Base Influence Increase
+3 per construction
Construction Time
2 turns
Description
Provides +1 to Diplomacy
Increases income from Trading District buildings by 1.5% (stacks)
Cost
850,000 credits
Resource Cost
1
Base Influence Increase
+3 per construction
Construction Time
2 turns
Description
Provides +0 to Diplomacy
Reduces the construction cost of all future Financial District buildings on the planet by 5% (stacks to a cap of 50%)
Cost
1,000,000 credits
Resource Cost
1
Base Influence Increase
+3 per construction
Construction Time
2 turns
Tech 1
Description
Provides +1 to Diplomacy
Produces +1 additional diplomacy for every Trading District building on the planet (to a cap of +4)
Cost
1,250,000 credits
Resource Cost
1
Base Influence Increase
+5 per construction
Construction Time
2 turns
Description
Provides +3 to Diplomacy
Generates a flat 75,000 credits per turn
Cost
2,000,000 credits
Resource Cost
2
Base Influence Increase
+5 per construction
Construction Time
3 turns
Description
Provides +2 to Diplomacy
Reduces construction time of all future Financial District buildings on the planet by 1 turn (does not stack)
Cost
1,350,000 credits
Resource Cost
1
Base Influence Increase
+5 per construction
Construction Time
2 turns
Tech 2
Description
Provides +4 to Diplomacy
Grants a one-time 2,250,000 loan that must be repaid over 6 turns at +10% interest to the Banking Clan faction; can only be triggered once per Banking House
Cost
2,700,000 credits
Resource Cost
2
Base Influence Increase
+10 per construction
Construction Time
3 turns
Description
Provides +3 to Diplomacy
Reduces Resource Costs of Financial District buildings by -1 (to a maximum of -3, cannot reduce a resource cost to 0. Does not reduce its own resource cost and cannot be used on planets with a higher resource count than Diplomacy)
Cost
2,500,000 credits
Resource Cost
2
Base Influence Increase
+18 per construction
Construction Time
5 turns
Description
Provides +3 to Diplomacy
Can boost up the productivity of a selected building within any district on planet by 25% (once every 3 turns) (cannot be used on buildings above Tech 3)
Cost
2,100,000 credits
Resource Cost
2
Base Influence Increase
+10 per construction
Construction Time
3 turns
Tech 3
Description
Provides +5 to Diplomacy
Produces +1 diplomacy for every other Tech 3+ Financial building the Republic owns galaxy-wide (to a cap of +10)
Cost
4,200,000 credits
Resource Cost
3
Base Influence Increase
+20 per construction
Construction Time
4 turns
Description
Provides +6 to Diplomacy
Planet’s diplomacy output is calculated at +5%, applied after all other modifiers
Cost
5,000,000 credits
Resource Cost
3
Base Influence Increase
+20 per construction
Construction Time
5 turns
Description
Provides +7 to Diplomacy
Collects 500,000 credits per turn from every faction that moves units/trade through this system’s hyperlanes
Cost
4,500,000 credits
Resource Cost
3
Base Influence Increase
+20 per construction
Construction Time
4 turns
Tech 4
Description
Provides +9 to Diplomacy
Each turn rolls a small market fluctuation: output varies between -20% and +40% on planet’s listed diplomacy value
Cost
9,000,000 credits
Resource Cost
5
Base Influence Increase
+35 per construction
Construction Time
6 turns
Description
Provides +10 to Diplomacy
Grants the Senate a strategic reserve: up to 10,000,000 credits can be stockpiled across turns without being lost, and released as a lump sum when triggered
Cost
8,000,000 credits
Resource Cost
4
Base Influence Increase
+35 per construction
Construction Time
5 turns
Description
Provides +8 to Diplomacy
This provides the Republic a cut of the credits that a chosen CIS megacorporation gains from the sector.
Cost
10,000,000 credits
Resource Cost
5
Base Influence Increase
+35 per construction
Construction Time
5 turns
Tech 5
Description
Provides +12 to Diplomacy
All planets with a Republic Financial District produce payouts from Diplomacy at a +5% rate.
Cost
30,000,000 credits
Resource Cost
8
Base Influence Increase
+60 per construction
Construction Time
8 turns
Description
Provides +15 to Diplomacy
Allows the Republic to forcibly redirect up to 10% of another faction’s payout for one turn (once per 4 turns). May cause diplomatic fallout if poorly justified.
Cost
50,000,000 credits
Resource Cost
8
Base Influence Increase
+60 per construction
Construction Time
10 turns