Begun Training to Skilled
Find a holocron that alludes to the ability to cheat death through one's spirit.
1 Day Cooldown
Attempt to convince a Sith Spirit into telling you more about this technique. This will not go well.
1 Day Cooldown
Search your own books for reference to this technique. Find nothing and thus decide on needing alternate solutions.
1 Day Cooldown
Search an ancient library for any hint of this technique. Find nothing.
1 Day Cooldown
At last, find a holocron that details the mechanics of Essence Transfer.
1 Day Cooldown
Feat
Skilled to Proficient
From the holocron, learn to partially Astral Project and engage with your soul in a different manner.
4 Day Cooldown
In a state of Dark Meditation, attempt to astral project your spirit. Instead, nearly fall into Chaos (this is a PK scenario).
4 Day Cooldown
Attempt to transfer the soul of another. Nearly kill yourself and the individual in the process.
4 Day Cooldown
In a state of Dark Meditation, attempt to astral project your spirit once more, avoiding Chaos. Instead, unknowingly encounter the Void.
4 Day Cooldown
Escape the Void and realise learning on your own will not do (this is a PK scenario).
4 Day Cooldown
Feat
Proficient to Highly Proficient
Try again to convince that same Sith spirit from the second task of Begun Training. This time, strike a bargain with them.
3 Week Cooldown
Fulfil the terms of the Sith Spirit.
1-3 Week Cooldown (contextual)
Learn from the Sith Spirit.
3 Week Cooldown
Partially Astral Project one last time, and learn to dance around both Chaos and the Void, while also tugging on the spirit of another to get a taste for the process.
3 Week Cooldown
Make the leap. Essence Transfer into another body, leaving your previous one behind (PK scenario).
3 Week Cooldown
Feat
Highly Proficient to Mastery
Transfer your essence an additional three times. Forget your original body entirely, unless you are using clones (PK scenario).
6 Week Cooldown
Avoid a PK through an active use of Essence Transfer (PK scenario).
6 Week Cooldown
Essence Transfer into the body of an essential NPC of a plot that is not your own. Infiltrate this plot for your own benefit and make a big reveal at the end (PK scenario).
6 Week Cooldown
Using Essence Transfer, steal the body of an individual vital to the administration of an enemy faction and cause chaos (PK scenario).
6 Week Cooldown
Learn to transfer the essence of another. Use this fact of the matter to torture a player character repeatedly through death and resurrection until they submit to your will.
6 Week Cooldown
Feat
Mastery to Extreme Mastery
Make your Essence Transfer a passive process. Prevent a PK you genuinely wanted to avoid through this method (PK scenario).
9 Week Cooldown
Body-swap two player characters using Essence Transfer and allow hijinks to ensue.
9 Week Cooldown
Learn to control multiple individuals at once through alchemy and technological assistance (PK scenario).
9 Week Cooldown
Create the ultimate back-up plan through selecting a location to bind your spirit to permanently should everything go incorrectly. Make all the necessary preparation to do so.
9 Week Cooldown
Return to the same Sith Spirit who taught you. Engage in a battle of souls and come out on top (PK scenario).
9 Week Cooldown
Feat
Extreme Mastery to The Mastery
Essence transfer your soul into a player character, killing them as a result (PK scenario)
12 Week Cooldown
Perform your own Ritual of Nathema and change the nature of your very soul. PK risk now disappears.
12 Week Cooldown
Learn to control multiple individuals at once through raw technique. Keep your body thus hidden away, and control multiple versions of your body all at once
12 Week Cooldown
Learn to fragment your soul, and thus imbue these fragments/shards into various individuals (must include some players as well as some NPCs), thus placing them under your influence.
12 Week Cooldown
Attempt to steal the body of one of the following characters: Yoda, Sidious, Axis, or Anakin Skywalker. This can carry PK risk for both player and target, though both are also able to survive.
12 Week Cooldown