Begun Training to Skilled
Lose a combat encounter through exhaustion.
1 Day Cooldown
Meditate on the flow of energy in and between living beings.
1 Day Cooldown
Try to use Revitalise on an ally after a spar. Over-exert yourself and pass out.
1 Day Cooldown
Successfully Revitalise an exhausted ally after a spar.
1 Day Cooldown
Use Revitalise to get an exhausted ally back in the fight briefly in a legitimate combat encounter.
1 Day Cooldown
Feat
Skilled to Proficient
Meditate upon the feeling of using Revitalise. Gain a deeper understanding of its limitations and capabilities.
4 Day Cooldown
Use Revitalise on an ally struggling with an environmental or weather-based factor to help them somewhat.
4 Day Cooldown
Practice using Revitalise on two allies after they finish a spar against each other, bringing them to good enough condition to go a second round.
4 Day Cooldown
Use Revitalise on a wounded ally, keeping them in the fight, but at significant detriment to their health. Ponder the consequences of this.
4 Day Cooldown
Bring an ally back from the brink of unconsciousness in a legitimate combat encounter with Revitalise.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Revitalise to allow another to avoid sleep for three consecutive days. Experience the consequences of this regardless.
1 Week Cooldown
Turn the tide of a legitimate combat encounter by Revitalising an ally who had been thought to be out of the encounter entirely.
1 Week Cooldown
Attempt to use Revitalise on yourself for the first time. Fail and pass out, possibly to your detriment.
1 Week Cooldown
Research the relation between Force energy and physical stamina in greater depth, seeking to understand your prior failure.
1 Week Cooldown
For the first time, use Revitalise at a greater amount that your natural Force Reserves in a legitimate combat encounter, by allowing an ally with far greater Force Reserves than yourself to get back to full stamina.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Revitalise a severely tired/injured/exhausted NPC, keeping them conscious long enough to get information out of them in a plot-significant scenario.
4 Week Cooldown
Learn to keep up Revitalise to refresh an ally's stamina continuously (this is concentration-based).
4 Week Cooldown
Defeat an opponent in an entire sub tier above anyone present through allowing your ally to combo moves while having them below Extreme Mastery, all in a legitimate combat encounter.
4 Week Cooldown
Help an ally win a legitimate duel against an equal-tiered opponent by stealthily using Revitalise at key points to give them the stamina advantage. Do not be detected by that opponent. Can double as a Stealth task.
4 Week Cooldown
Revitalise the biggest threat in your plot arc, on the basis of a "fair fight". Proceed to win that fight, be it through yourself or an ally.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Travel alongside one or more allies to a planet hosting a fighting tournament.
6 Week Cooldown
In between matches of this tournament, revitalise your ally/allies to replenish their stamina both in recovery from matches and to maximise the time they can train.
6 Week Cooldown
Help an ally overcome a situation specifically designed to tire them out by an equal-tiered opponent in a legitimate combat encounter.
6 Week Cooldown
Using Revitalise, help an ally defeat an equal-tiered opponent with Mastery in Force Body in a legitimate combat encounter.
6 Week Cooldown
Learn to use Revitalise on yourself to convert Force energy into stamina, albeit inefficiently. Overcome your past failures.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Recover from an extremely tiring fight with Revitalise, and then defeat an equal-tiered opponent in a legitimate combat encounter immediately afterwards.
8 Week Cooldown
Enable an ally to use multiple extremely energy-heavy maneuvers through replenishing their stamina in a legitimate combat encounter
8 Week Cooldown
Minimize the inefficiency of self-Revitalising, significantly decreasing the energy lost in the process.
8 Week Cooldown
Help a Tier 2 or lower ally to outlast a Tier 0 in a contest of stamina.
8 Week Cooldown
Learn how to use Revitalise on extremely large groups for the first time. Keep a significantly large force of soldiers awake and energized in a large-scale battle against a force of droids, overcoming one of the enemy's key advantages and winning.
8 Week Cooldown