Name: Standard Clone Commander
Tier: High 4
Background: Clone trooper commanders, also called clone commanders, were clone troopers bred on Kamino for leadership roles in the Grand Army of the Republic or they worked themselves up in battle. They fought in the galaxy-wide conflict known as the Clone Wars.
Sometimes, however, smaller regiments and battalions were led by clone commanders, like Commander Cody, who led the 212th Attack Battalion. When Jedi needed a group of clone troopers, no matter what size, a clone commander would usually join the group to assist the Jedi Generals.
Speed: Low F Combat Speed
Abilities: Highly Proficient in Blaster Rifles and Mental Shielding. Proficient in Throwables, Jetpacks, Ground Vehicles, and Blaster Pistols. Skilled in Explosives, Deception, Hunting/Tracking, Projectors, Espionage, Improvised Hand-to-Hand Combat, Shotguns, and Sniper Rifles.
Perk: Tricks of the Trade
With this perk, the Standard Clone Commander is able to teach their fellow clones any ability in their repertoire both actively and passively, as long as it is at the level of Skilled or above.
Equipment: DC-15A; Highly Proficient with DC-17s; Proficient with DC-15S Carbine; DP-23; DC-15X; Phase-2 Clone Plastoid Armour; 4 Thermal Detonators; 4 Ion Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool
Weaknesses: Given they are not like their Alpha-trained counterparts, the Clone Commanders are usually quite dedicated to sticking to the book and following orders. This can be exploited by a mindful combatant, who can box the Commander into a trap through the interpretation of their orders. Clone Commanders typically care for their troopers a great deal, and as such, one can manipulate them over this fact; being able to force them into actions that have their men in mind. Finally, the Clone Commander is far weaker at a closer range, and as such, one should press the engagement on that front.