Begun Training to Skilled
Hit a static target with a Charric LMG.
1 Day Cooldown
Nearly hit an ally in a Legitimate Combat Encounter due to the Charric LMG's recoil.
1 Day Cooldown
Overload a large droid with a Charric LMG.
1 Day Cooldown
Be defeated in a legitimate combat encounter while reloading your Charric LMG over the action it takes to reload it.
1 Day Cooldown
Overload your Charric LMG for the first time in a Legitimate Combat Encounter, much to the detriment of your possible success.
1 Day Cooldown
Feat
Skilled to Proficient
Stunt on someone who uses Energy Shields in a legitimate combat encounter, using your Charric LMG to do so.
4 Day Cooldown
Knock out an opponent NPC in a legitimate combat encounter using a melee move with your Charric LMG.
4 Day Cooldown
Overwhelm an opponent with Superhuman Durability in a legitimate combat encounter, using the kinetic force from your Charric LMG.
4 Day Cooldown
Completely overwhelm an opponent with at least Highly Proficient in Soresu in a Legitimate Combat Encounter, using your Charric LMG on a support to do so.
4 Day Cooldown
Successfully defeat an opponent in a legitimate combat encounter while enduring the recoil of your Charric LMG for its full clip.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Meet a CEDF soldier and learn about how they’ve used their Charric LMG in combat.
1 Week Cooldown
Attempt to overcharge your Charric LMG in a legitimate combat encounter for the first time, and completely shit the bed by not adjusting to the recoil.
1 Week Cooldown
Hold the line in a significant RP moment using your Charric LMG.
1 Week Cooldown
Add custom parts to your main Charric LMG, on your own or with the help of someone with the Mechanical Mind skill
1 Week Cooldown
Overcharge your Charric LMG for the first time, expending the entire clip for an extraordinary powerful shot. Use this to defeat an equal-tiered opponent in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully pin down an opponent with Mastery in Soresu behind cover in a legitimate combat encounter.
3 Week Cooldown
Defeat an equal-tiered opponent without missing a single shot from your Charric LMG in a legitimate combat encounter.
3 Week Cooldown
Take out a large droid contingent with your Charric LMG in a legitimate combat encounter.
3 Week Cooldown
Defeat an equal tiered, equally skilled opponent who primarily uses Blaster Cannons, doing so with your Charric LMG in a legitimate combat encounter.
3 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter through only firing a single shot from your Charric LMG.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Take out a Tier 1 droid in a legitimate combat encounter using an overcharge shot from your Charric LMG.
6 Week Cooldown
Defeat an enemy above your Keep-Up Speed in a legitimate combat encounter, using your Charric LMG.
6 Week Cooldown
Using your Charric LMG, defeat a creature with natural resistance to electricity in a legitimate combat encounter.
6 Week Cooldown
Destroy a shielded freighter trying to kill you with a Charric LMG.
6 Week Cooldown
Defeat an opponent with Mastery or higher in Telekinetic Lightsaber Combat in a legitimate combat encounter, using your Charric LMG to waffle their lightsabers.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat 10 or more Tier 2 or higher Force Users in a Legitimate Combat Encounter, using your Charric LMG.
9 Week Cooldown
Defeat a Tier 1 or higher opponent with an overcharged shot from your Charric LMG in a legitimate combat encounter.
9 Week Cooldown
Dual-wield Charric LMGs in a legitimate combat encounter against an opponent higher than you on the Tier List. Win with this method.
9 Week Cooldown
360-no-scope an equal-tiered player character in a legitimate combat encounter, doing this to defeat them with your Charric LMG.
9 Week Cooldown
Defeat an opponent with The Mastery or higher in Soresu in a legitimate combat encounter, using your Charric LMG.
9 Week Cooldown