Everytime Tràkata is used, it opens the player up to a possible PK scenario.
Begun Training to Skilled
Get defeated by usage of Tràkata in a spar or in a legitimate combat encounter.
2 Day Cooldown
Learn the basics of Pass the Blade and Unbalancing Block from a teacher.
2 Day Cooldown
In training, manage to unbalance an opponent with the unbalancing block technique. Make sure to get out of the way in time too.
2 Day Cooldown
Discover the consequences of mistakenly using Tràkata in a training scenario, and think about how that might extrapolate in real combat.
2 Day Cooldown
In training, manage to pass the blade of an opponent for the first time, reigniting it past their block.
2 Day Cooldown
Feat
Skilled to Proficient
Use Pass the Blade and/or Unbalancing Block successfully in a legitimate training exercise.
5 Day Cooldown
Employ Tràkata as a way to send stabbing attacks, deactivating/activating the blade instead of thrusting towards an opponent in a training exercise.
5 Day Cooldown
Using a saberstaff, switch between single-bladed and dual-bladed while fighting, to your own advantage in a training exercise.
5 Day Cooldown
Unbalance a foe with superior strength in a training exercise using Unbalancing Block.
5 Day Cooldown
Experience the consequences of failing at Tràkata in a legitimate combat encounter. This will be the only time failing Tràkata will not produce a PK warning.
5 Day Cooldown
Feat
Proficient to Highly Proficient
In a legitimate combat encounter, employ Tràkata to win (PK scenario).
1 Week Cooldown
Defeat a Jedi Knight through misdirection using Tràkata (PK scenario) in a legitimate combat/training encounter.
1 Week Cooldown
Defeat a Sith through misdirection using Tràkata (PK scenario) in a legitimate combat encounter.
1 Week Cooldown
In a legitimate combat encounter, cause an opponent to flee or surrender through the use of Tràkata (PK scenario).
1 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter, using Tràkata (PK scenario).
1 Week Cooldown
Feat
Highly Proficient to Mastery
Bypass a defense you would otherwise be unable to, through Tràkata, in a legitimate combat encounter (PK scenario).
5 Week Cooldown
Using Tràkata, completely waffle someone reliant on Charric Weaponry in a legitimate combat encounter (PK scenario).
5 Week Cooldown
End a legitimate combat encounter in less than three actions using Tràkata (PK scenario).
5 Week Cooldown
Win a legitimate lightsaber duel in less than 5 actions, using Tràkata against an equal-tiered opponent (PK scenario).
5 Week Cooldown
Using Tràkata, defeat an opponent in a entire tier above you in a legitimate combat encounter (PK scenario).
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Reliably combine Tràkata with the flow of another Saber Form to defeat a equal tiered opponent in a legitimate combat encounter (PK scenario).
7 Week Cooldown
Defeat an equal-tiered opponent in an entirely greater strength tier using Tràkata in a legitimate combat encounter (PK scenario)
7 Week Cooldown
Defeat an equal-tiered and equally-skilled user of Soresu in a legitimate combat encounter, using Tràkata (PK scenario).
7 Week Cooldown
Defeat an equal-tiered opponent who has Extreme Mastery or above in Farsight, using Tràkata in a legitimate combat encounter (PK scenario).
7 Week Cooldown
Be forced to kill a rival you respect heavily due to there being no other option in a legitimate combat encounter, thus granting them no honour in death through you use of Tràkata (PK scenario). If you succeed, finally remove the PK risk of using Tràkata, wherein it will only ever grievously injure you at maximum if you fail.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Employ Tràkata to defeat an opponent both stronger, faster and of greater skill in lightsaber combat than yourself, in a legitimate combat encounter.
10 Week Cooldown
Defeat 3 or more equal tiered (or greater) opponents in the same legitimate combat encounter through the use of Tràkata .
10 Week Cooldown
Defeat an equally skilled user of Tràkata in a legitimate combat encounter, using Tràkata.
10 Week Cooldown
Defeat a Tier 0 in a legitimate combat encounter using Tràkata.
10 Week Cooldown
Defeat an equal-tiered opponent who has The Mastery or above in Battle Precognition, Advanced Farsight, or Pseudo-Precognition, using Tràkata in a legitimate combat encounter.
10 Week Cooldown