Name: Spar Gilamar
Name: Spar Gilamar
Rank: Deserter
Tier: High 2
Background: Spar, born Alpha-Ø2, was a rogue Alpha-class Advanced Recon Commando who became a Mandalorian fought for the Confederacy of Independent Systems for a few months during the Clone Wars. Alpha-Ø2 was cloned from the Mandalorian bounty hunter Jango Fett on the planet Kamino for the Grand Army of the Republic. An aberrant clone with more independence and free-thinking than his fellow soldiers, Alpha-Ø2 found after eight-and-a-half years that he had inherited the memories of Jango Fett. With the aid of Cuy'val Dar doctor Mij Gilamar, Alpha-Ø2 made his escape off Kamino in the hold of Slave I, taking the name "Spar" from what the Kaminoan trainers had called him.
Spar travelled the galaxy as a bounty hunter before the Clone Wars. When war broke out he travelled to Mandalore and became a Mandalorian before he followed in Jango's footsteps and had a brief stint in the Confederacy of Independent Systems. He later joined the Muunilinst 10 and fought alongside them on Kamino.
Speed: High C Combat Speed
Abilities: The Mastery in Camouflage. Extreme Mastery in Blaster Pistols. Mastery in Deception, Espionage, Hunting/Tracking, standard Hand-to-Hand combat types, Jetpacks, Projectors, Explosives, Mandalorian Sabre Combat, Weapon Instinct, and all weapon types. Highly Proficient in Mental Shielding, Treatment & Aid, and Cloaking Devices. Proficient in Throwables, Manipulation, Slicing, and Survival Skills.
Equipment: Beskar Armour; Z-6 jetpack; WESTAR-M5 (Level 1); GALAAR-15 Blaster Carbine (Level 1); 2 DC-17s (Level 1); 2 WESTAR 34s (Level 1); Verpine Shatter Rifle; wrist flamethrower and wrist grappling hook with a less fatal electric feature; 6 thermal detonators; 3 smoke grenades; wrist rocket launcher; 2 ion grenades; 2 reverse polarity grenades; 2 EMP grenades; 2 fragmentation grenades; Skilled in Blastsword (Level 0); Vibroblade; Kal; and a utility belt with ammunition, basic medical supplies, multitool, and a spare grappling hook; Verpine Energy Shield
Weapon Modifications:
Blastsword (4/4 mods)
Rechargeable Power Pack.
Eliminates need to reload.
Overcharge Valve
One-shots: Baseline humans, B1 battle droids.
Combat-Ending (2-5 non critical hits, 1 critical hit): Baseline humans (armoured), Low Beyond Peak Human
Attrition (6-20+): Middle/High Beyond Peak Human, Low Superhuman
Stagger (cosmetic effect): Middle/High Superhuman
Wall (no effect): Low Beyond Superhuman and above
Roll D20 in usage, rolling a 1 causes a catastrophic failure
Manual Fire Mechanism
Allows Spar to fire the Blastsword manually
Reduces the skill of Sabre Combat using this weapon by two levels due to positioning of trigger.
Beskar Blade Conversion
Westar M5 (2/3 mods)
Speed Modification (Level 1)
Spinsealed Tibanna
No current source
Ion Charger
Charges bolts into an ion setting
Weaknesses: His armour is light and thus has weak spots, especially around the joints. Threatening his loved ones or bringing up Kamino will cause Spar to fly into a rage, which one can exploit in combat to eliminate him. To use a lot of his skills left over from his memories of Jango that are now gone, Spar needs to act on reflex and muscle memory. As such, his attacks are less thought through; and thus he is less likely to predict feints and other such deceptive attacks in a combat scenario.
Character Status: Active