Tech 0
Tech 0
Description
Adds +4 to faction influence on the planet
Reduces decay rate of faction Influence on the planet by 5%
Cost
500,000 credits
Upkeep
75,000 credits per turn
Construction Time
1 turn
Description
Adds +3 to faction influence on the planet
Reduces enemy espionage success rate against the planet by 5%
Cost
400,000 credits
Upkeep
60,000 credits per turn
Construction Time
1 turn
Description
Adds +3 to faction influence on the planet
Generates 30,000 credits per turn from local commerce
Cost
350,000 credits
Upkeep
50,000 credits per turn
Construction Time
1 turn
Description
Adds +4 to faction influence on the planet
Offsets 25% of Influence decay caused by Extraction District operations on the planet
Cost
600,000 credits
Upkeep
80,000 credits per turn
Construction Time
1 turn
Tech 1
Description
Adds +8 to faction influence on the planet
Generates 75,000 credits per turn from ticket sales and patronage
Cost
1,200,000 credits
Upkeep
175,000 credits per turn
Construction Time
2 turns
Description
Adds +7 to faction influence on the planet
Contributes 50 Research Points per turn to the faction pool
Cost
1,400,000 credits
Upkeep
200,000 credits per turn
Construction Time
2 turns
Description
Adds +6 to faction influence on the planet
Generates 25,000 credits per turn from advertising revenue
Reduces enemy espionage success rate against the planet by 10%
Cost
1,500,000 credits
Upkeep
200,000 credits per turn
Construction Time
2 turns
Description
Adds +6 to faction influence on the planet
Offsets 40% of Influence decay caused by Extraction District operations on the planet
Improves replacement rate of organic forces stationed on the planet by 10%
Cost
1,600,000 credits
Upkeep
225,000 credits per turn
1 unit of Bacta per turn
Construction Time
2 turns
Tech 2
Description
Adds +12 to faction influence on the planet
Contributes 150 Research Points per turn to the faction pool
Reduces the Research Point cost of Tech tier upgrades on this planet by 5%
Cost
3,000,000 credits
Upkeep
400,000 credits per turn
Construction Time
3 turns
Description
Adds +10 to faction influence on the planet
Generates 200,000 credits per turn from media revenue
Reduces enemy espionage success rate against every Republic-controlled planet in the sector by 5%
Cost
2,800,000 credits
Upkeep
350,000 credits per turn
Construction Time
3 turns
Description
Adds +14 to faction influence on the planet
Reduces decay rate of faction Influence on the planet by 15%
Cost
3,200,000 credits
Upkeep
425,000 credits per turn
Construction Time
3 turns
Description
Adds +12 to faction influence on the planet
Reduces enemy espionage success rate against the planet by 25%
Increases Influence gained from diplomatic and statecraft acts on the planet by 10%
Cost
3,500,000 credits
Upkeep
475,000 credits per turn
Construction Time
3 turns
Tech 3
Description
Adds +20 to faction influence on the planet
Contributes 400 Research Points per turn to the faction pool
Reduces the Research Point cost of Tech tier upgrades on this planet by 15%
Cost
5,500,000 credits
Upkeep
750,000 credits per turn
Construction Time
4 turns
Description
Adds +18 to faction influence on the planet
Reduces upkeep of foreign embassies on the planet by 25%
Provides passive intelligence on diplomatic communications routed through the planet
Cost
5,000,000 credits
Upkeep
700,000 credits per turn
Construction Time
4 turns
Description
Adds +22 to faction influence on the planet
Adds +5 to faction influence on every other Republic-controlled planet in the sector
Generates 500,000 credits per turn from media revenue
Reduces enemy espionage success rate against every Republic-controlled planet in the sector by 10%
Cost
6,500,000 credits
Upkeep
850,000 credits per turn
Construction Time
4 turns
Tech 4
Description
Adds +35 to faction influence on the planet
Reduces decay rate of faction Influence on the planet by 40%
Cost
10,000,000 credits
Upkeep
1,250,000 credits per turn
Construction Time
5 turns
Description
Adds +30 to faction influence on the planet
Reduces naval upkeep for ships stationed in this Galactic Sector by 15%
Cost
11,000,000 credits
Upkeep
1,400,000 credits per turn
Construction Time
5 turns
Description
Adds +40 to faction influence on the planet
Adds +8 to faction influence on every Republic-controlled planet in the sector
Reduces enemy espionage success rate against every Republic-controlled planet in the sector by 20%
Cost
13,000,000 credits
Upkeep
1,750,000 credits per turn
Construction Time
6 turns
Tech 5
Description
Adds +60 to faction influence on the planet
Adds +10 to faction influence on every Republic-controlled planet galaxy-wide
Reduces upkeep of foreign embassies on the planet by 50%
Provides passive intelligence on all diplomatic communications routed through Coruscant
Cost
50,000,000 credits
Upkeep
4,500,000 credits per turn
Construction Time
10 turns
Description
Adds +75 to faction influence on the planet
Adds +5 to faction influence on every Republic-controlled planet that has a Galactic Academy Branch
Contributes 1,500 Research Points per turn to the faction pool
Reduces the Research Point cost of Tech tier upgrades on a chosen planet by 30%
Cost
60,000,000 credits
Upkeep
5,500,000 credits per turn
Construction Time
12 turns
Description
Adds +50 to faction influence on the planet
Adds +3 to faction influence on every Republic-controlled planet in the same sector
Reduces decay rate of faction Influence on the planet by 50%
Cost
35,000,000 credits
Upkeep
3,000,000 credits per turn
Construction Time
8 turns