Speed

Speed is... weird. Star Wars as a fictional series is quite off in its consistency, let alone the inconsistencies caused by merging Legends and Canon. We have done our best to create a standardised speed system which will add layers and detail to RP which many people have been requesting.

IMPORTANT NOTICE: Your speed tier is your maximum speed. As such, if your opponent is not going all out straight from the beginning, the lines become a bit more blurred. Darth Sidious doing the ultimate bad-mouth to taunt someone could reduce his speed so a Tier H could keep up with him. It’s extremely circumstantial.

For Non-Force Users

Unlike Force Users, who can move from A to B at these incredible speeds, you cannot. What you can do is observe these fast people move if you have the required speed level. You can also briefly move your body at these speeds, as well as limbs and reaction time.

Essentially, non Force Users work off combat speed; while Force Users work off combat speed and travel speed.

Speed works in two forms: Visibility and Keep Up.

Visibility

Visibility is what your eyes can physically track. Beyond this point, when your opponent is moving at their fastest, you cannot physically see them. It is as if they are teleporting or invisible. As such, this could be seen as one’s maximum cut off point as to what they can actually beat in a fight. As seen below, Low C is typically the speed at which people can begin disappearing from the eyesight of most.

The visibility does has a catch. Someone can move faster than you can see, but they still have to stop to hit you. If their attacks are weak and cannot damage you, just can beat them when they stop moving!


Keep-Up

Keep-Up is one's ability to comfortably defeat someone at their best. In a raw, physical combat contest, people above your Keep Up will likely overwhelm your defence. I could physically keep up with Bruce Lee, but will I be able to do so in a comfortable way in a combat scenario? Probably not…

It should be noted that the Keep Up is NOT YOUR LIMIT. Using the Force, using the environment, playing the battle smart, having a buff, weakness in your opponent; all of these things can turn the tide of a battle. Furthermore...

Going Beyond Your Keep-Up

In a combat scenario, it is possible to go past one’s Keep Up through determination and pushing one’s self. However, this doesn’t last very long and is likely to leave one physically and emotionally exhausted after doing so, and extremely open to attack. So, be wary.

Contextually, it is up to the Dungeon Master presiding over the battle to decide how long this lasts and the effects of doing so, depending on the context of both battle and character.

This act of a temporary speed increase will be expanded on below...

How Do You Increase Your Speed?

Moving up the speed is a vital part of moving up the tier list, and increasing your abilities can only take you so far. At some point, you need to get faster. But the process is tricky, and this will be elaborated on below.

There are two ways to move up. Permanently and Temporarily.

Permanently

Typically, one can only rank up permanently through an event, one which there is a slightly greater chaotic element which offsets potential biasness. It is usually down to the Group Dungeon Master/Head DM if it would be appropriate thematically to perform a speed feat which would increase their speed.

What does this mean?

Well, if story wise, it is a big moment for your character or a moment of general significance, the DM may find it thematically prudent to allow your character to fight above their designated speed. Be this through the method mentioned above (in the Keep-Up section) or any other method.

Speed Feats cannot be pre-planned, and any evidence to such happenings will instantly render the feat null. It should be an organic incident, one which is earned and has worth.

Regardless, once the feat has taken place, you can place it under review in the <#follow-up> channel, where #StemmedAxis06 will review the feat in question.

Temporarily

Temporarily is the speed increase one gets from techniques. Force Valour, Force Rage, the use of Stims etc. will all temporarily buff your speed tier. However, there is a catch.

If you go faster than your keep up limit, you’re going to get exhausted much faster. And if you go above your visibility limit, you’re going to not be able to see where you are going. Not even with Force Sight.


In terms of abilities, The Mastery and Extreme Mastery allows one to use a speed technique in combination with another

  • Yoda has The Mastery in Force Valour, so he could use Force Speed in combination with it

When increasing your speed through a technique, it is a REQUIREMENT to state what the speed change is, i.e. “Malak uses Force Rage to go from Middle C speed to Middle B speed”. Not doing so will render the action void. The only exception to this rule is the DM DM’ing the combat scenario in question.

If you are ever confused, feel free to reach out to #StemmedAxis06 or ask for help in <#rp-discussion>. The user-base is sure to help!

Techniques That Increase Speed

Enhance Attribute

One must specify for every action, if used for more than 5 actions, speed will drop a tier for the rest of the fight.

  • Mastery - Increases by two levels

    • For example, going from Low B to High B

Force Valour

The Mastery - Increases by two tiers

  • For example, go from Low C to Low A

Mastery - Increases by one tier

  • For example, going from Low B to Low A

Proficient - Increases by one level

  • For example, going from Low B to Middle B

Force Rage

When one exits Force Rage and if they have not fallen to the Dark Side, the user is extremely susceptible to manipulation and mind-altering techniques; and a non-Fallen user will not be inclined to engage in combat due to moral contemplation.

  • Force Abilities are stronger and faster with Force Rage.

  • The Mastery - Increases by two tiers

      • For example, go from Low C to Low A

  • Mastery - Increases by one tier

      • For example, going from Low B to Low A

  • Proficient - Increases by one level

      • For example, going from Low B to Middle B

Dark Rage

Increases the speed and strength of Force Abilities, as well as the speed of the user. However, the user is completely blood-lusted and will attack anyone on sight, also prone to being manipulated easily and removes the Mental Shielding skill for the duration. Cannot exit the technique until all around the user is destroyed

  • The Mastery - Increases by four tiers

      • For example, go from Low E to Low A

  • Extreme Mastery - Increases by three tiers

      • For example, go from Low E to Low B

  • Mastery - Increases by two tiers

      • For example, go from Low E to Low C

  • Proficient - Increases by one tier

      • For example, go from Low E to Low D

Force Speed

Must specify for every action, if used for more than 3 actions, speed will drop a tier for the rest of the fight.

  • Mastery - Will increase movement speed by one tier and visibility by one tier

      • For example, going from Low B to Low A in both movement speed and visibility

      • The principle is the same as below, but one now has a visibility increase as well. The world around one does not seem blurred.

      • The technique can be used without dashing and merely increasing visibility, but one must note that their limbs will not physically be moved faster to keep up with what they can now perceive

  • Proficient - You can increase your movement speed by 1 Level.

      • For example, Low B to Middle B.

      • However, this is not combat viable unless one is doing a dash attack, this is merely for running and movement from point A to point B.

      • Furthermore, at this level, the world around one seems blurred, i.e. it does not increase visibility.

Battle Meditation

Only can be used on others, not on yourself

  • Mastery - Will increase allies speed by two levels

      • For example, going from Low C to High C

  • Proficiency - Will increase allies speed by one level

      • For example, going from Low C to Middle C

Force Enlightenment

Can only be used for one action per combat engagement

  • Can only be used with Mastery. Will increase Force Valour and Speed by +1 level in addition to what speed and valour already do!

      • So if Valour makes you go from High C to Low B, then with this technique you can go from High C to Middle B!

Vaapad

The Mastery - Will allow you to reach a speed and visibility two tiers greater than that of your dark side opponent.

  • Your opponent has Low B speed. You will become Low A speed and have visibility of beyond a High A Force User

Extreme Mastery - Will allow you to reach a speed and visibility one tier greater than your dark side opponent

  • Your opponent has Low B speed. You will become Low A speed and have visibility of a Low A Force User.

Mastery - Will allow you to reach a speed and visibility two levels above that of your dark side opponent

  • Your opponent has Low B speed. You will become High B speed and have a visibility of a High B Force User

Proficient - Will allow you to reach a speed and visibility one level above that of your dark side opponent.

  • Using Vaapad at this level presents an extreme of falling to the dark side.

  • Your opponent has Low B speed. You will become Middle B speed and have the visibility of a Low B Force User

Once Mastery in Vaapad is reached, one can feed off their own inner darkness until they can grasp that of their opponent:

  • It will increase one's speed by one tier

      • For example, go from Low E to Low D

Force Drain

You cannot use this ability on someone who is a lower number tier than you due to passive force barriers.

  • Mastery - Will allow you to decrease your opponents Keep Up limit by one tier

      • If your opponent could previously keep up with High A speed, they now can only keep up with High B speed

  • Proficient - Will allow you to decrease you opponents Keep Up limit by one level

      • If your opponent could previously keep up with a Low B speed, they no can only keep up with the speed of a High C

Force Slow/Force Stun

You cannot use this ability on someone who is a lower number tier than you due to passive force barriers. Despite these two being two separate abilities, they hold the same effect.

The difference between them is Stun is a mental technique, while Slow is a physical one.

  • Mastery - Your opponents speed decreases by one tier

      • If your opponent had a speed of Low B, then after being slowed, they would have a speed of a Low C as well as the corresponding Keep Up and Visibility

  • Proficient - Your opponents speed decreases by one level

      • If you opponent had a speed of Low B, then after being slowed, they would have a speed of a High C as well as the corresponding Keep Up and Visibility

Teleportation and Fold Space

These techniques do not make you move faster. If someone were to teleport behind you, their body would still move at their assigned speed. You can just move from one place to the other instantaneously plus the time it takes to actually start the teleportation process

Shatterpoint/Forced Shatterpoint

Shatterpoint

  • The Mastery - Increases Visibility by two tiers

    • If you can only see a High C move, you can now see up to a High A

  • Mastery - Increases Visibility by one tier

    • If you can only see a High C move, you can now see up to a High B

  • Proficiency - Increases Visibility by one level

    • If you can only see a High C move, you can now see up to a Low B move


Forced Shatterpoint

  • The Mastery - Increases Visibility by one tier

    • If you can only see a High C move, you can now see up to a High B

  • Mastery - Increases Visibility by 2 levels

    • If you can only see a High C move, you can now see up to a Middle B

  • High Proficiency - Increases Visibility by one level

    • If you can only see a High C move, you can now see up to a Low B move

Using A Stim

A Stim allows one to temporarily increase their speed during combat. It can be used by both Force Users and non-Force Users. ALL stims can cause addiction to different degrees, and will cause one to slow down in a fight after use.

ALL stims last only 3 actions, though this can be extended through altering the stim through the chemistry skill (see below). There are five kinds of stims:

  • Ultra-Stim

    • An Ultra-Stim will increase speed by three tiers.

      • However, only one of these will cause stim addiction and will permanently reduce speed by one tier after the fight. Ultra-Stims can only be made by an individual with The Mastery in Chemistry and above, and can be done by altering a Hyper-Stim in a chemistry lab.

      • This stim lasts an entire event.

  • Hyper-Stim

    • A Hyper-Stim will increase speed by two tiers.

      • Using two of these in the same fight will cause stim addiction; and using one will reduce speed by two levels for a month. Hyper-Stims can only be made by an individual with Extreme Mastery in Chemistry or above, and can be done by altering a Super-Stim in a chemistry lab.

      • This stim lasts an entire battle

  • Super-Stim

    • A Super-Stim will increase speed by one tier.

      • Using three of these in the same fight will cause stim addiction and using one will reduce speed by one level for a week. Super-Stims can be made by an individual with Mastery in Chemistry or above, and can be done by altering a Stim in a chemistry lab. They can also be purchased for a high price in the relevant store.

      • Using this will cause your speed to drop by one level for the rest of the fight

  • Stim

    • A Stim will increase speed by two levels.

      • Using three of these in the same fight will cause stim addiction. Stims can be purchased in the relevant store.

      • Using this will cause your speed to drop by one level for the rest of the fight.


  • Lesser Stim

    • A Lesser Stim has no speed combat effects, and are the ones we see in some lore. Increased vigour, dull pain, can stay awake longer, etc. These will cause a contextual stim addiction.


Increasing the duration of stims is possible with the Chemistry skill.

      • Highly Proficient - Can modify Stims and Super-Stims to last 2 extra actions.

      • Mastery - Can modify Stims and Super-Stims to last 5 extra actions.

      • Extreme Mastery - Can modify Stims and Super-Stims to last 10 extra actions.

      • The Mastery - Can modify Stims and Super-Stims to last an entire event.


Stim Addiction is caused when one takes too many stims. Contextually, you will get addicted to stims eventually if you use them often, and this will likely be determined by your GDM in time; as we will be keeping an eye on stim use. Once stim addicted, players are required to take stims every day, or they suffer a one tier drop in speed until the addiction is broken (which can be determined in a plot by your Group Dungeon Master).