Advanced Doppelganger can perform the following:
Begun Training
Can create a clone that is a Tier 5.
Can think and act independently but cannot be controlled
Incredibly taxing
Cannot create more than one.
Skilled
Can create a clone that is a Tier 5.
Can think and act independently but can also be controlled via concentration
Incredibly taxing
Can create up to:
Two Tier 5 clones.
Proficient
Can create a clone that is a Middle Tier 4.
Can think and act independently but can also be controlled via concentration
Incredibly taxing
Can create up to:
Two Tier 5 clones.
Highly Proficient
Can create a clone that is a Middle Tier 3.
Can think and act independently but can also be controlled via concentration
Incredibly taxing
Can create up to:
Two High 4 clones
Three Middle 4 clones
Four Low 4 clones
Five Tier 5 clones
Mastery
Can create a clone that is a Middle Tier 2.
Can think and act independently but can also be controlled via concentration
Incredibly taxing
Can create up to:
Two High 3 clones
Three Middle 3 clones
Four Low 3 clones
Five High 4 clones
Six Middle 4 clones
Seven Low 4 clones
Ten Tier 5 clones
Extreme Mastery
Can create a clone that is a Middle Tier 1.
Can think and act independently (with memory retention)
Can also be controlled via concentration
Quite taxing
Can create up to:
Two High 2 clones
Three Middle 2 clones
Four Low 2 clones
Five High 3 clones
Six Middle 3 clones
Seven Low 3 clones
Eight High 4 clones
Nine Middle 4 clones
Ten Low 4 clones
Twenty Tier 5 clones
The Mastery
Can create a clone that is a Middle Tier 0.
Can think and act independently (with memory retention)
Or can also be controlled without concentration.
Moderately taxing
Can create up to:
Two High 1 clones
Three Middle 1 clones
Four Low 1 clones
Five High 2 clones
Six Middle 2 clones
Seven Low 2 clones
Eight High 3 clones
Nine Middle 3 clones
Ten Low 3 clones
Eleven High 4 clones
Twelve Middle 4 clones
Thirteen Low 4 clones
Thirty Tier 5 clones
The Master
Can create a clone that is completely equal to the character who casted it.
Can think and act independently (with memory retention)
Or can also be controlled without concentration.
Little taxing
Can create up to:
Two Low 0 clones
Three High 1 clones
Four Middle 1 clones
Five Low 1 clones
Six High 2 clones
Seven Middle 2 clones
Eight Low 2 clones
Nine High 3 clones
Ten Middle 3 clones
Eleven Low 3 clones
Twelve High 4 clones
Thirteen Middle 4 clones
Fourteen Low 4 clones
Fifty Tier 5 clones
Some notes:
If a character can create a clone higher than their Tier, it defaults to just being a clone equal
When creating a clone at a lower level, this lowers their speed greatly and removes their access to any speed enhancement, as well as lowing their Force Potential (for every Tier lost, divide by 1.25). However, all clones keep their skills at the same level the original has the skill.
It takes 30 minutes of preparation to create clones until The Mastery, wherein it can be done instantly
Begun Training to Skilled
Create an Advanced Doppelganger for the first time in a legitimate combat encounter against an equal-tiered opponent. Realise how pathetically weak they are as they die instantly.
4 Day Cooldown
Spar with your Advanced Doppelganger. Learn what they can or can't do.
4 Day Cooldown
Execute (or berate) an Advanced Doppelganger who, while wandering off, interacts with something in your life you are not willing to share.
4 Day Cooldown
Fail to coordinate properly with your Advanced Doppelganger. Suffer the consequences in a legitimate combat encounter.
4 Day Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter through a sneak attack by your Advanced Doppelganger.
4 Day Cooldown
Feat
Skilled to Proficient
Control your Advanced Doppelganger for the first time. However, underestimate his independence and nearly get thrown out into Chaos.
1 Week Cooldown
Have a deep and meaningful conversation with your Advanced Doppelgangers (two), and lay some ground rules in whatever manner is befitting your station.
1 Week Cooldown
Use the lowered Force Potential of your Advanced Doppelgangers to sneak into a place under strict Force Sensitive watch, and use them to cause some chaos.
1 Week Cooldown
Survive an attack on your life at the hands of another player character through clever use of your Advanced Doppelganger as your decoy.
1 Week Cooldown
Defeat a Tier 3 player opponent with your Tier 5 Advanced Doppelganger in a legitimate combat encounter. Use only one controlled Doppelganger.
1 Week Cooldown
Feat
Proficient to Highly Proficient
Partake in RP for a month using only your Advanced Doppelganger. The longer it occurs without any players figuring it out IRP, the more is knocked off the following cooldown.
1 Day Cooldown
Survive an official PK through use of Advanced Doppelganger.
4 Week Cooldown
Hand your Advanced Doppelganger to another player so you can bum off for a while. Enjoy some R&R!
4 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter through a surprise attack from your Advanced Doppelganger (separate player controlled), but be surprised by their intervention. Do not see it coming.
4 Week Cooldown
Defeat a Tier 2 player opponent with your Tier 4 Advanced Doppelganger in a legitimate combat encounter. Use only one controlled Doppelganger.
4 Week Cooldown
Feat
Highly Proficient to Mastery
Create an Advanced Doppelganger and then accidentally forget about them for a significant time period. Experience the fallout of the schenanigans they got up to.
7 Week Cooldown
Charge the most almighty of Force attacks that takes at least 5 actions to charge up. Your Advanced Doppelgangers must prevent you from taking any damage while you do this, or the attack will fail. Use it to defeat an equal-tiered opponent in a Legitimate Combat Encounter.
7 Week Cooldown
Jump a Tier 2 player opponent with Three Middle 4 Advanced Doppelgangers and completely annihilate them in a legitimate combat encounter.
7 Week Cooldown
Hide yourself amongst your Advanced Doppelgangers in conjunction with Force Stealth to confuse an equal-tiered opponent in a legitimate combat encounter. Use this arrangement to directly land the finishing blow.
7 Week Cooldown
Defeat a Tier 1 player opponent with your Tier 3 Advanced Doppelganger in a legitimate combat encounter. Use only one controlled Doppelganger.
7 Week Cooldown
Feat
Mastery to Extreme Mastery
Use Advanced Doppelganger to combine two Force Abilities that you normally wouldn't be able to combine due to lacking Extreme Mastery. Use this ability combination to defeat an equal-tiered opponent in a legitimate combat encounter.
13 Week Cooldown
Defeat an equal-tiered opponent with equal skill in Fallanassi Force Illusion in a Legitimate Combat Encounter, using your Advanced Doppelgangers to do so.
13 Week Cooldown
Defeat an opponent higher up than you on the Tier List through using a joint Force attack with your strongest Advanced Doppelganger in a legitimate combat encounter.
13 Week Cooldown
Defeat the Allegations.
13 Week Cooldown
Defeat a Low 0 player opponent with your Tier 2 Advanced Doppelganger in a legitimate combat encounter. Use only one controlled Doppelganger.
13 Week Cooldown
Feat
Extreme Mastery to The Mastery
Create a Middle 1 clone for the first time. Unknowingly lose control of this clone and begin the Clone Crisis plot arc. Either you or your clone will walk out alive, the clone being controlled by a GDM. If you die in this task, proceed the rest of RP as your clone.
1 Day Cooldown
Using the Memory Retention aspect of your Advanced Doppelganger, give your clone to another player character and let them go off on their own plot arc and adventure outside your knowledge ORP or IRP for 10 weeks. Receive these memories when the clone finally dispels and learn what they got up to. As well as deal with the consequences.
8 Week Cooldown
Defeat a Tier 0 opponent through the sole use of 20 Tier 5 Doppelgangers.
18 Week Cooldown
Using Advanced Doppelganger, defeat a strike team of 10 player characters sent to take you out in a legitimate combat encounter.
18 Week Cooldown
Defeat an opponent beyond the Tier List by using your Advanced Doppelganger technique to its fullest extent.
18 Week Cooldown