High Tier A:
Visibility = N/A
Keep Up = N/A
Middle Tier A:
Visibility = N/A
Keep Up = N/A
Low Tier A:
Visibility = N/A
Keep Up = Cannot Keep Up Above High A
High Tier B:
Visibility = N/A
Keep Up = Cannot Keep Up Above High A
----------------- VERPINE SHATTER WEAPONS -----------------
Middle Tier B:
Visibility = Cannot See Above High A
Keep Up = Cannot Keep Up Above Middle A
----------------- RAILGUNS -----------------
----------------- LEVEL 3 SNIPER BOLT -----------------
Low Tier B:
Visibility = Cannot See Above Middle A
Keep Up = Cannot Keep Up Above Low A
----------------- LEVEL 3 BLASTER BOLT -----------------
High Tier C:
Visibility = Cannot See Above Low A
Keep Up = Cannot Keep Up Above High B
----------------- HIGH-END SLUGTHROWER -----------------
----------------- LEVEL 3 BLASTER CANNON BOLT -----------------
Middle Tier C:
Visibility = Cannot See Above High B
Keep Up = Cannot Keep Up Above Middle B
----------------- LEVEL 2 SNIPER BOLT -----------------
Low Tier C:
Visibility = Cannot See Above Middle B
Keep Up = Cannot Keep Up Above Low B
----------------- LEVEL 2 BLASTER BOLT -----------------
High Tier D:
Visibility = Cannot See Above Low B
Keep Up = Cannot Keep Up Above High C
----------------- STANDARD SLUGTHROWER -----------------
----------------- LEVEL 2 BLASTER CANNON BOLT -----------------
Middle Tier D:
Visibility = Cannot See Above High C
Keep Up = Cannot Keep Up Above Middle C
----------------- ROCKET LAUNCHER -----------------
----------------- LEVEL 1 SNIPER BOLT -----------------
Low Tier D:
Visibility = Cannot See Above Middle C
Keep Up = Cannot Keep Up Above Low C
----------------- LEVEL 1 BLASTER BOLT -----------------
----------------- LEVEL 3 GRENADE LAUNCHER -----------------
High Tier E:
Visibility = Cannot See Above High D
Keep Up = Cannot Keep Up Above Middle D
----------------- LEVEL 1 BLASTER CANNON BOLT -----------------
Middle Tier E:
Visibility = Cannot See Above Middle D
Keep Up = Cannot Keep Up Above Low D
----------------- LEVEL 0 SNIPER BOLT -----------------
Low Tier E:
Visibility = Cannot See Above Low D
Keep Up = Cannot Keep Up Above High E
----------------- LEVEL 0 BLASTER BOLT -----------------
High Tier F:
Visibility = Cannot See Above High E
Keep Up = Cannot Keep Up Above Middle E
----------------- LEVEL 0 BLASTER CANNON BOLT -----------------
----------------- LEVEL 2 GRENADE LAUNCHER -----------------
Middle Tier F:
Visibility = Cannot See Above Middle E
Keep Up = Cannot Keep Up Above Low E
----------------- HOLD-OUT SLUGTHROWER -----------------
Low Tier F:
Visibility = Cannot See Above Low E
Keep Up = Cannot Keep Up Above High F
----------------- PLASMA WEAPONRY -----------------
High Tier G:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above Low F
----------------- LEVEL 1 GRENADE LAUNCHER -----------------
Middle Tier G:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above High G
Low Tier G:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above Middle G
----------------- LEVEL 0 GRENADE LAUNCHER -----------------
High Tier H:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above Low G
Middle Tier H:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above High H
Low Tier H:
Visibility = Cannot See Above High F
Keep Up = Cannot Keep Up Above Middle H
High Tier I:
Visibility = Cannot See Above High H
Keep Up = Cannot Keep Up Above Low H
Middle Tier I:
Visibility = Cannot See Above High H
Keep Up = Cannot Keep Up Above High I
Low Tier I:
Visibility = Cannot See Above High H
Keep Up = Cannot Keep Up Above Middle I
High Tier J:
Visibility = Cannot See Above High I
Keep Up = Cannot Keep Up Above Middle I
Middle Tier J:
Visibility = Cannot See Above High I
Keep Up = Cannot Keep Up Above Low I
Low Tier J:
Visibility = Cannot See Above High I
Keep Up = Cannot Keep Up Above High J