Name: Knight

Rank: Sergeant

Tier: High 4

Background: Knight was one of the personalities of the Sith Spawn known as "Wrench".

ARC-2574 aka "Wrench”, appeared to be a male human Beta Arc Trooper, and an engineer in the 415th Exploratory Corps. In reality Wrench was a 6870 year old shape shifting Sith-Spawn created by Sorzus Syn for unknown reasons. At an unknown date prior to 6870 BBY, Wrench was stolen and repurposed by Remulus Dreypa.

Wrench's new purpose was to seamlessly infiltrate groups that attempted to uncover the Oubliette, whether they knew what they were looking for or not. To facilitate the infiltration, Wrench's appearance altered itself. It matched whatever species and gender the group was primarily composed of.

Wrench had an additional personality encoded into him named "Knight" a more Combat focused, CQC skilled personality that was to come into play if these groups ever uncovered the Oubliette. He would to prevent them from opening it. Knight became a permanently activated within Wrench after Arye Prays pushed Wrench into the empty Oubliette in an attempt to remove the other being residing in Wrench's mind.

Speed: Low F Combat Speed

Abilities: Mastery in Improvised Hand-to-Hand. Highly Proficient in Knife Combat, and Dagger Combat. Proficient in Blaster Pistols.

Equipment: Proficient with DC-17 and DC-15A; Skilled with DC-15S Carbine and DP-23 Shotgun; DC-15LE; DC-15B; DEC-9; 2 Thermal Detonators; 1 EMP grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; Duraplast Beta Series-II ARC Armour with Improved Helmet Filter; 2 Combat Knives; 2 Combat Daggers; Lightened Standard Engineering Toolkit; Thunder Wrench, with EMP-based technology attached; Helmet Mounted Electro-binoculars; 5 Smoke Grenades.

Weaknesses: Knight does not particularly use medium to long range, and while having the skillset to do the former, always settles on engaging in close-quarters combat. Thus, a long range combatant can gain the advantage quite easily, or a superior close-quarters combatant has a field day. An aggressive individual, one can count on Knight to strike first, meaning a defensive combatant; or furthermore, a mindful, trap-laying combatant; will be able to strike him down quite easily.