Name: Commando Leader

Rank: Sergeant

Tier: High 3

Background: Clone Commandos, also known as Republic Commandos, were elite clone troopers of the Grand Army of the Republic. Cloned from the genetic template of the famous Mandalorian bounty hunter Jango Fett, clones selected for the commando program were trained by Mandalorian drill sergeants that were recruited by Fett himself to train them to become the deadliest soldiers in the Clone Army. Often working in Squads of four, clone commandos were assigned to carry out special operations that the average clone trooper couldn't handle. These missions included covert infiltration, sabotage, demolition and assassination, all of which were standard tasks for the clone commandos.

The Commando leaders were Sergeants who led the squads themselves, typically with a large skillset and good eye for tactics. They were highly capable of leading their squad, even in radio silence, and were the heart of any Commando quartet.

Speed: +1 level to Combat Speed


  • +1 level in ability of player's choice

  • +1 level in ability of player's choice

  • -1 level in ability of player's choice

Equipment: Highly Proficient in all DC-17M Configurations; DC-15s Sidearm Blaster Pistol; MK 3 Katarn Armour; Knuckle Plate Vibroblade; 2 Thermal Detonators, 2 EMP Grenades; 2 Flashbang Grenades; 2 Smoke Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Explosive Charges, Thermal Tape, EMP Stylus, Circuit Disruptors, Multitool

Weaknesses: The Commando Armour sacrifices agility for durability, and thus this burden can be exploited by an agile or fast opponent. The time it takes to swap the DC-17m attachment leaves any commando vulnerable to attack. Applying an electric shock or Mechu Deru to their vibroblade could short it out and electrocute them. Commandos function in squads. Inhibiting squad cohesion via an external method such as mind control or standard squad cohesion will ruin each and every single one, thus significantly reducing their combat efficiency. A commando is a specific tool for a purpose. Forcing a commando outside that purpose will render them less effective.

The squad leader has the additional burden of getting their squad out alive, as well as completing the mission. If one were to exploit this psychological weakness, it would be possible to gain an advantage over the Commando Sergeant in combat.