Tech 0
Tech 0
Description
Combines refined components into infrastructure for material transport
Enables material transfer to/from one other planet with a Trading Post per turn
Throughput: 50 units of material per turn
Cost
750,000 credits
Upkeep
100,000 credits per turn
Construction Time
1 turn
Description
Provides +500 units of stockpile capacity (from the base of 0) for any single material on the planet
Cost
500,000 credits
Upkeep
50,000 credits per turn
Construction Time
1 turn
Description
Generates 100,000 credits per turn from intra-system commerce
Provides basic galactic market access (buy/sell at standard market prices, with a 15% transaction fee)
Cost
600,000 credits
Upkeep
75,000 credits per turn
Construction Time
1 turn
Tech 1
Description
Enables material transfer to/from up to two other planets per turn
Throughput: 150 units per route per turn
Cost
2,000,000 credits
Upkeep
250,000 credits per turn
Construction Time
2 turns
Description
Provides +2,000 units of stockpile capacity for any single material on the planet
Materials stored here are protected from one full turn of espionage seizure attempts
Cost
1,500,000 credits
Upkeep
200,000 credits per turn
Construction Time
2 turns
Description
Collects 250,000 credits per turn from inter-faction trade activity in this system
Reduces the market transaction fee on this planet to 10%
Cost
1,800,000 credits
Upkeep
200,000 credits per turn
Construction Time
2 turns
Tech 2
Description
Enables material transfer to/from up to four other planets per turn
Throughput: 300 units per route per turn
Cost
3,500,000 credits
Upkeep
500,000 credits per turn
Construction Time
3 turns
Description
Generates 500,000 credits per turn from sector-wide commerce
Provides preferred galactic market access (5% transaction fee)
Cost
3,000,000 credits
Upkeep
400,000 credits per turn
Construction Time
3 turns
Description
Provides +10,000 units of stockpile capacity for any single material on the planet
Once per 4 turns, the faction can sell up to 1,000 units of material from this silo at a +20% market price bonus
Cost
4,000,000 credits
Upkeep
750,000 credits per turn
Construction Time
4 turns
Tech 3
Description
Designates the planet as a Free Port. Inter-faction trade routes to/from this planet no longer require a Trading Post or other matching infrastructure on the partner planet.
Generates 1,000,000 credits per turn from inter-faction trade volume.
Cost
5,000,000 credits
Upkeep
750,000 credits per turn
Construction Time
4 turns
Description
Doubles throughput on all trade routes originating from this planet
Reduces fleet escort requirement for all trade routes originating from this planet
Cost
4,500,000 credits
Upkeep
600,000 credits per turn
Construction Time
4 turns
Description
The Republic gains insight into all trade activity within this system, including that of other factions
Generates intelligence on what materials are being moved through the sector each turn
Cost
5,500,000 credits
Upkeep
750,000 credits per turn
Construction Time
4 turns
Tech 4
Description
Designates the planet as a Trade Hub. All Republic trade routes that pass through this system gain +50% throughput and +50% credit generation
Provides elite galactic market access (2% transaction fee)
Only one Galactic Trade Hub may exist per Sector
Cost
12,000,000 credits
Upkeep
1,500,000 credits per turn
Construction Time
5 turns
Description
Provides +50,000 units of stockpile capacity for any single material on the planet
Materials stored here are protected from espionage seizure attempts entirely (but can still be destroyed), unless done via direct RP.
Cost
10,000,000 credits
Upkeep
1,250,000 credits per turn
Construction Time
5 turns
Description
Collects 1,500,000 credits per turn from all inter-faction trade activity in the Sector (not just this system)
Imposes a 10% tariff on rival factions trading through Republic Sector space
Cost
11,000,000 credits
Upkeep
1,250,000 credits per turn
Construction Time
5 turns
Tech 5
Description
All Republic trade routes galaxy-wide gain +25% throughput
Generates 5,000,000 credits per turn from galactic commerce
Cost
40,000,000 credits
Upkeep
4,000,000 credits per turn
Construction Time
8 turns
Description
Once per 4 turns, the Senate can impose a unilateral trade embargo on a chosen rival faction for 2 turns, blocking all market access for that faction. May cause significant diplomatic fallout
Cost
30,000,000 credits
Upkeep
2,500,000 credits per turn
Construction Time
8 turns