Begun Training to Skilled
Attempt to lift yourself off the ground while meditating, and fail.
1 Day Cooldown
Briefly float above the ground by Force Pushing on it in such a manner that it lifts you into the air.
1 Day Cooldown
Through research and/or contemplation of the Force, reconcile your mindset with the seemingly impossible task of lifting yourself and briefly hover with Force Flight.
1 Day Cooldown
Use Force Flight to slow your fall such that you can jump across a gap in a training course that would ordinarily be too large to cross.
1 Day Cooldown
Complete several no-handed push-ups through usage of Force Flight.
1 Day Cooldown
Feat
Skilled to Proficient
Use Force Flight to hover across a large gap without any prior momentum.
4 Day Cooldown
Use Force Flight upwards to land on a surface that would otherwise be out of reach.
4 Day Cooldown
Use Force Flight in combat to enhance your mobility.
4 Day Cooldown
Maintain use of Force Flight in a chaotic environment for a time set by your teacher, keeping your concentration on it despite the distractions.
4 Day Cooldown
Successfully use Force Flight during a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Maintain a floating meditation for an extended period of time while surrounded with distractions.
1 Week Cooldown
Use Force Flight to avoid an attack from an equal-tiered opponent in a legitimate combat encounter.
1 Week Cooldown
Stay in the air for the majority of a legitimate combat encounter.
1 Week Cooldown
Use Force Flight to successfully board a friendly starship while it's in flight.
1 Week Cooldown
Use Force Flight to escape a fall that would have otherwise resulted in serious injury or death.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Using Force Flight, entirely bypass a land-based obstacle by going over it.
4 Week Cooldown
Use Force Flight to escape from being surrounded by enemies in a legitimate combat encounter.
4 Week Cooldown
Succeed in a legitimate combat encounter indoors, without touching the floor during the encounter.
4 Week Cooldown
Using Force Flight, defeat a large creature that can naturally fly.
4 Week Cooldown
Defeat an equal-tiered opponent who uses a jetpack at an equal or higher level in a legitimate combat encounter while using Force Flight.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Board a hostile starship in the air using Force Flight.
6 Week Cooldown
Defeat an equal-tiered opponent with at least Extreme Mastery in Force Push and Pull in a legitimate combat encounter, using Force Flight throughout the fight.
6 Week Cooldown
Using Force Flight, secure an important objective before anyone else can get to it in a high-stakes legitimate scenario.
6 Week Cooldown
Escape a heavy bombardment from orbit or artillery through use of Force Flight.
6 Week Cooldown
Defeat an air-based unit alone in a legitimate combat encounter, using Force Flight.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use Force Flight on your ally for the first time, allowing them to defeat a player opponent higher on the tier list in a legitimate combat encounter.
10 Week Cooldown
Using Force Flight, defeat an equally-skilled opponent of Air Walking in a legitimate combat encounter.
10 Week Cooldown
Catch up to a Starfighter using Force Flight in a legitimate encounter.
10 Week Cooldown
Use Force Flight to such a capable and surprising degree in a legitimate combat encounter that it forces a Tier 0 to say "They Fly Now?!"
10 Week Cooldown
Remain in Force Flight for the duration of an entire plot arc, only coming down to the ground for rest. At it's end, use Force Flight without concentration for the first time.
1 Day Cooldown