Void Tendrils are natural manifestations of the Void that can be used and controlled like any limb.
They cannot be spawned from someone's body personally.
They act with strength tiers, like so:
Proficient = Beyond Superhuman Strength
Highly Proficient = Extreme Strength
Mastery = Extreme Strength
Extreme Mastery = Beyond Extreme Strength
The Mastery = Insane Strength
The Master = Unquantifiable
That said, Void Tendrils have normal levels of Durability. This can be changed if the user also has Void Manipulation, in which case, additional Void can be added atop the tendril like armour and increase the durability level. But for standard Void Tendrils, no matter the size nor count, they will always remain at normal human levels of durability.
Though with more size, there will be more "volume" to rip through, so to speak.
The ability is of high energy cost until one reaches Extreme Mastery.
Begun Training to Skilled
Attempt to beckon forth the Void in a shape you desire. Have it lash out at you both physically and mentally (skip this task if you have Void Manipulation).
4 Day Cooldown
If you haven't already, learn about the Stabilisation Matrix from someone who knows (skip this task if you have Void Manipulation).
4 Day Cooldown
Meditate and get in tune with the Void's natural flow and direction (skip this task if you have Void Manipulation).
4 Day Cooldown
If you are a Force User, explore the boundary between the Force and the Void directly through your own power. If you are not, meditate alongside a Force User and experience the journey together (skip this task if you have Void Manipulation).
4 Day Cooldown
Coax forth the Void for the first time in its natural expression.
4 Day Cooldown
Feat
Skilled to Proficient
Summon a Void Tendril and have it backfire after accidentally violating the Stabilisation Matrix. Survive this PK scenario.
1 Week Cooldown
Summon a Void Tendril in a combat encounter and fail to properly coax and control it, and thus get your shit kicked in by your opponent.
1 Week Cooldown
Attempt to summon more than one Void Tendril simultaneously.
1 Week Cooldown
Using a Void Tendril, successfully stack several wooden blocks atop each other.
1 Week Cooldown
Acquire a Vessel (if you have already done so, skip this task)
1 Week Cooldown
Feat
Proficient to Highly Proficient
Successfully use a Void Tendril in combat for the first time, using it to attack an opponent at range and defeat them.
4 Week Cooldown
Underestimate the strength of your Void Tendrils and accidentally harm someone you absolutely did not mean to harm, to a serious degree.
4 Week Cooldown
Successfully use your Void Tendrils to intimidate an opponent significant to your plot arc in a legitimate encounter.
4 Week Cooldown
Using your Void Tendrils, rip the limbs off an opponent (or any other significant damage) with Superhuman Durability in a legitimate combat encounter.
4 Week Cooldown
Successfully use a Void Tendril without concentration for the first time, attacking an equal-tiered opponent in their back while you engage them normally in a legitimate combat encounter.
4 Week Cooldown
Feat
Highly Proficient to Mastery
Use Void Tendrils to save an ally from a PK.
7 Week Cooldown
Using your Void Tendrils, throw someone of Beyond Superhuman Durability into an environmental surface, knocking them out from the force of the blow in a legitimate combat encounter.
7 Week Cooldown
Pull an escaping Starfighter to ground using an extended Void Tendril. This must be plot significant.
7 Week Cooldown
Successfully summon up to twenty Void Tendrils for the first time in a legitimate combat encounter, and use them to defeat an opponent higher than you on the Tier List in a Legitimate Combat Encounter.
7 Week Cooldown
Leave the Void in the driver's seat for the first time, relinquishing control and allowing it to intercept an attack that would have otherwise PK'd you.
7 Week Cooldown
Feat
Mastery to Extreme Mastery
Use Void Tendrils to defeat an equal-tiered opponent in a legitimate combat encounter, while you face off personally against another equal-tiered opponent.
10 Week Cooldown
Defeat an equal or higher tiered opponent of Extreme Durability using Void Tendrils alone in a legitimate combat encounter.
10 Week Cooldown
Intercept a crashing Corvette with Void Tendrils, thus saving all of your allies aboard from a PK.
10 Week Cooldown
Summon hundreds of Void Tendrils, using them to defeat an army by dispatching one individual per tendril, all in a legitimate encounter.
10 Week Cooldown
Use your Void Tendrils to cheer up a crying child. If you are evil, use Void Tendrils to permanently traumatise that child for life.
10 Week Cooldown
Feat
Extreme Mastery to The Mastery
Summon a gigantic Void Tendril for the first time. Use it to ground a Capital-class Ship.
15 Week Cooldown
Defeat an equal or higher tiered Void Being using Void Tendrils in a legitimate combat encounter.
15 Week Cooldown
Defeat a Force User player character higher than yourself on the tier list with nothing but Void Tendrils, doing so in a legitimate combat encounter.
15 Week Cooldown
Have a deep and heartfelt character moment with your Void Tendrils.
15 Week Cooldown
Defeat an opponent with The Mastery or The Master in Dark Side Tendrils in a legitimate combat encounter using Void Tendrils, and find out who is the superior John Tendril.
15 Week Cooldown