Baran Do acts as an equivalent of Mental Shielding/Espionage in terms of resisting Deception-based attacks, Manipulation-based attacks, Dun Moch, and attacks based around Cloaking.
Begun Training to Skilled
Travel to the planet of Dorin and find the Baran Do sages. Convince them to train you.
1 Day Cooldown
Sit on a cliff edge on Dorin while a helium storm rolls in. Your Baran Do teacher tells you not to move until they say so. They won't say so for a very long time.
1 Day Cooldown
Your Baran Do teacher speaks a single sentence to you at dawn, then walks away. You must find them by evening and explain what they meant.
1 Day Cooldown
Face a senior Baran Do student in the sparring ring, who will do nothing but stand there. The exercise will end when you succeed.
1 Day Cooldown
Fill a cup with water to the brim and carry it through the temple without spilling a drop, while other students attempt to startle you.
1 Day Cooldown
Feat
Skilled to Proficient
Be taken to a Dorin Local Council debate. Inform your teacher what each speaker was actually afraid of beneath their arguments.
4 Day Cooldown
Under instruction from your Baran Do teacher, enter the wilderness with a blindfold over your eyes. Succeed the task.
4 Day Cooldown
Sit in a busy Dorin marketplace for the entire day. Inform your Baran Do teacher the most important thing that occurred.
4 Day Cooldown
Pass the Two-Streamed Test, wherein you are given contradictory instruction by two Baran Do teachers.
4 Day Cooldown
Survive the Final Lesson. This is a PK-permitted task.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Using Baran Do combat, end a spar in a single action, as you would do everything that needs to be done. Return to stillness afterwards.
1 Week Cooldown
Defeat an equal-tiered opponent in a spar without ever making the leading action.
1 Week Cooldown
Perfectly counter an opponent's Deception-based manoeuvre using Baran Do Hand-to-Hand Combat.
1 Week Cooldown
De-escalate a conflict between two separate equal-tiered opponents using Baran Do Hand-to-Hand Combat.
1 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter without needing to block once.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Utterly waffle an equally skilled opponent in Street Hand-to-Hand Combat, in a legitimate combat encounter.
3 Week Cooldown
Be defeated by an opponent using Drunken Hand-to-Hand Combat in a legitimate combat encounter. Learn that even the Baran Do have their blindspots.
3 Week Cooldown
Defeat an equal-tiered opponent using Baran Do Hand-to-Hand Combat in a legitimate combat encounter, without moving significantly from the spot you started upon.
3 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter, all the while having a time limit before the environment becomes untenable to stay in, thus PK'ing you if you remain too long.
3 Week Cooldown
Teach a student in Baran Do Hand-to-Hand Combat to the level of Proficient.
1 Day Cooldown
Feat
Mastery to Extreme Mastery
Using Baran-Do Hand-to-Hand Combat, defeat an equal-tiered cloaked opponent in a legitimate combat encounter without using the Espionage ability for the first time.
6 Week Cooldown
Defeat an opponent with higher levels of Dun Moch in a legitimate combat encounter, using Baran Do Hand-to-Hand Combat.
6 Week Cooldown
Defeat an equal-tiered player character who is equally skilled in Temple Hand-to-Hand combat in a legitimate combat encounter.
6 Week Cooldown
Successfully defeat an opponent who has wronged you in the worst way possible, more so than anyone else has ever done, using Baran Do Hand-to-Hand Combat in a legitimate encounter.
6 Week Cooldown
Successfully defeat an opponent who has wronged you in the worst way possible, more so than anyone else has ever done, using Baran Do Hand-to-Hand Combat in a legitimate encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an equally skilled user of Echani Hand-to-Hand Combat in a legitimate combat encounter, using nothing but Baran Do Hand-to-Hand Combat.
9 Week Cooldown
Using Baran Do Hand-to-Hand combat, detect and defeat an opponent using Void Cloak in a Legitimate Combat Encounter.
9 Week Cooldown
Defeat an equal or higher tiered opponent who is (at minimum) equally skilled in Drunken Hand-to-Hand Combat, through the sole usage of Baran Do Hand-to-Hand Combat in a legitimate combat encounter.
9 Week Cooldown
Using Baran Do Hand-to-Hand Combat, ensure violence is unnecessary against a player opponent higher than you on the tier list in a legitimate encounter, doing so in a single action against a foe with genuine hostile intent.
9 Week Cooldown
Defeat the Storm Master of the Baran Do sages.
9 Week Cooldown