Name: Lando Calrissian
Name: Lando Calrissian
Rank: Professional Gambler, Smuggler, Scoundrel, Entrepreneur, Saloon Owner
Tier: Middle 3
Background: Landonis Balthazar Calrissian, otherwise known as Lando Calrissian, is a human smuggler, gambler, saloon owner, and entrepreneur looking to make a name for himself in the galaxy. Born on Socorro, Lando's early life was fairly normal until he turned to a life of risk and adventure. Making his way through the galaxy, Lando would eventually come into ownership of the fabled Millennium Falcon, which would become his personal starship and base of operations.
Lando would eventually come to meet a man by the name of The Ronin, whom he would soon become Lando's close friend and co-pilot of the Millennium Falcon. Taking up jobs here and there, Lando would end up on New Holstice with The Ronin, running into a pair of Jedi Mén and Venku Skirata who they would team up with to stop a Sith Lord from The Ronin's past. Afterwards, Lando and his co-pilot would end up employed by Dryden Vos to retrieve an ancient relic from the Outer Rim.
The Ronin and Lando would eventually split ways, and Lando turned his sights on a new buisiness opportunity, running a Saloon on the planet Koboh with the help of an energetic bartender M-6NK, or "Monk." With the local issue of the Bedlam Raiders flaring up, Lando would soon find himself affiliated once again with a group of Jedi, including Venku Skirata.
Speed: Low D Visibility | Middle E Combat Speed
Abilities: The Master of Sabaac. The Mastery of Luck. Extreme Mastery in Espionage. Mastery in Deception and Ground Vehicles. Highly Proficient in Blaster Pistols, Manipulation, Mental Shielding, Throwables, and Mechanical Mind. Proficient in Blaster Rifles, Pattern Recognition, and Improvised Hand-to-Hand Combat. Skilled in Slicing and Chemistry.
Equipment: Mastery with SE-14r Light Repeating Blaster; Lando’s Cape; Lando’s Scarf; Sabaac Deck; Specialised Card-Hiding Device; Holo-Recorder; Beckon Call Transponder Chip; 4 Smoke Grenades; 4 Disablers
Weaknesses: Lando is not as capable in close-quarters combat or at a long distance, and one should fight him on those terms. Lando will always try to talk his way out of a scenario, rather than fight. After all, we play with the toys the gods give us. As such, Lando won’t necessarily be ready for a fight when the first punch swings, and one should use this to gain any advantage possible. Lando is willing to trust his gut more than anything, though it does help that it is right most of the time. However, a skilled enough Force User could breach Lando’s mind and subtly infer that a course of action that the User knows will get him killed is the right one. Lando would most likely commit to this action, and thus place himself in danger. Finally, Lando is extremely loyal and this sometimes comes into conflict with his pragmatism. Lando also always pays his debts. Exploiting this loyalty and code of conduct could allow one to get Lando to do something he would not normally do, and one could place him in a scenario where he gets himself and others killed.
Character Status: Active