Name: CA-1963 "Blackburn"
Name: CA-1963 "Blackburn"
Rank: Major
Tier: High 2
Background: CA-1963 '63, "Six-three" also known as CT/ARC-0417 "Blackburn" and CC-1071 "Monarch" was a clone assassin serving with the Galactic Republic during the Clone Wars. Noted for his perception, then being assigned to the 41st Elite Corps to further develop that skill. There he would, for quite some time, spend time as a counter-sniper and intelligence operative. After Geonosis he took to Salteract as the Clone Assassins reunited, and by the end of the operation, he had gone from a Lieutenant to a Major, acting as the Chief Intelligence Officer and the de facto Commander of the Clone Assassin Division.
What the Major lacked in sheer lethality, he made up for in situational awareness and precision. With an eye for solving practical problems, no movements were wasted, no unnecessary risks were taken, results were what mattered. As an officer he was efficient in planning out missions, and as a field agent he was capable through his own flexibility, his coordination with other Assassins and Special Forces Troopers. He often served as a two-man support unit on delicate missions alongside CA-0004, keeping allies updated, dividing hostile forces, and taking out high-value targets. While he had more in common with ARCs and Commandos than the Clone Assassins, he was a reliable and capable asset for anything in the realm of covert and asymmetric operations.
Speed: High C Combat Speed
Abilities: Extreme Mastery in Espionage and Camouflage. Mastery in Deception, Mechanical Mind, Hunting/Tracking, Mental Shielding. Highly Proficient in Cloaking Devices, Arm Vibroblades, Crafting, Traps, Teras Kasi, Sniper Rifles, and Blaster Pistols. Proficient in Ground Vehicles, Explosives, Environmental Conditioning, Martial Weapons, Blaster Carbines, Throwables, Jetpacks, Chemistry, and Blaster Rifles. Skilled in Material Instinct, and Slicing. Begun Training in Echani Hand-to-Hand Combat and Mandalorian Hand-to-Hand Combat.
Equipment: Mastery with Prototype DC-15B and DC-15k; Highly Proficient with PLX-4 Missile Launcher; EE-44; Custom Scout/MK. II Clone Assassin Armour, Integrated Night & Thermal Vision, as well as Targeting Device; Arm Vibroblades; 3 Smoke Grenades; 3 Thermobaric Grenades; 2 Vibroknives; 1 ID10 Seeker Droid. Highly Proficient in Belt with Jump Kit and Cloaking Device. Chest Pouch with Multitool and Medical Supplies; 1 DC-15s Sidearm; BARC Speeder with additional storage; Modified MR-90 Proton Rifle; DLT-19 Heavy Blaster Rifle; Hard-Wired Remote Controlled Tripod with Targeting Sensors, with mountings for two Heavy Blaster Rifles; 4 Commando Recon Droids.
Weaknesses: CA-1963 excels in close-quarters combat, and extended combat as well. Negating either of these will go far in helping to deal with this assassin, be it through ending the fight quickly, or from afar; especially given he won’t have his counters to either of these immediately ready at the beginning of a combat scenario. ‘63 wears less armour and has less ammunition to be more agile, as such, he is far less durable and has to focus on sustainability more than his peers. His time in the 41st has caused his assassin skills to rust somewhat, and thus he can be exploited by a masterful hand-to-hand combatant. CA-1963 prefers to engage when the stage is set, and thus can be convinced to retreat from certain combat scenarios by a skilled manipulator. Due to his style of combat, it is best to engage ‘63 in a wide, open area. ‘63 injured his knee greatly during the destruction of the Sims-II, and thus will have less mobility in a combat scenario. One should push him and attempt to strain his knee to gain an advantage.
Wiki Page Link: https://tgr-discord-server.fandom.com/wiki/CA-1963_(RP)
Character Status: Active