Name: Iris

Rank: Leader of the Silver Eye

Tier: High 2

Background: Iris is a fanatical cultist and a veteran member of The Divine Path. Once a powerful Sith Lord, Iris lost both his sight and his motor functions during an experiment gone wrong. After spending many years in hiding he eventually found his way to Korriban where the Sith Lord Varman Ashrani found a use for him. He subjected Iris to an experiment and fused with a portion of the sith construct Argus to him, allowing him to move once again at the cost of an artificial loyalty. Though some of it is genuine, most of Iris’ fanaticism is not his own.

Shortly after joining the Divine Path Iris met the other members, including the knight known as Aster. Aster provided Iris with an idea, using religion as a tool. Iris integrated the idea into his own industrial plans, creating the framework for the future Silver Eye cult.

Speed: Low

Abilities: Beyond Peak Human Strength and Superhuman Durability. Extreme Mastery in Crafting. Mastery of Mental Shielding and Mechanical Mind. Highly Proficient in Sith Sword Combat and Deception. Skilled in Tentacle/Tendril Combat. 

Notable Force Abilities: Mastery in Force Sight and Telepathy. Highly Proficient in Standard Pre-Banite Sith Lord Abilities, Force Valour, and Farsight. Proficient in Deadly Sight. 

Equipment: Chainholder Argi Enhancements; Iris’ Sith Sword; Iris’ Ceremonial Garb; Iris’ Wrappings.

Weaknesses: If Force severed, Iris would suffer greatly; not only losing most of his toolkit, but his sight and arms becoming non-functional. If cut off from the Force, Iris is basically a completely open target, so using something akin to an Ysalamir has an extra effectiveness against this combatant. It is possible that extreme heat could overwhelm the protections set about by the Argi Enhancements, and should be attempted in a combat encounter against Iris. Iris is fanatically loyal to the Divine Path and Ashrani, and this could be exploited by a skilled manipulator in a combat scenario.