Begun Training to Skilled
Awaken your Force Guardian for the first time, entirely accidentally, in a legitimate combat encounter; blocking a blow that would have otherwise been a PK.
1 Day Cooldown
Accidentally let your emotions run wild during an extremely light spar, and accidentally cause Force Guardian to lash out and break your friend's hand. Sit with your thoughts for a while after this.
1 Day Cooldown
Activate Force Guardian knowingly for the first time, blocking a blow from an opponent in a legitimate combat encounter.
1 Day Cooldown
Pass out from overuse of Force Guardian in a legitimate combat encounter.
1 Day Cooldown
In a legitimate combat encounter, block a critical blow from your opponent with Force Guardian, and use the opening to defeat them.
1 Day Cooldown
Feat
Skilled to Proficient
Withstand a hit from an opponent with Beyond Peak Human Strength in a legitimate combat encounter, and use the opening to defeat them.
4 Day Cooldown
Fail to react in time with Force Guardian in a legitimate combat encounter, thus getting struck by your opponent.
4 Day Cooldown
Summon your Force Guardian while relaxing. Interact with it and get to know it more.
4 Day Cooldown
Try to meaningfully introduce your Force Guardian to a friend, and find a way to show them that it wasn't just a mindless blop of Force-based matter.
4 Day Cooldown
Use your Force Guardian automatically for the first time, as it intercepts a hidden attack from someone with higher Deception than your Mental Shielding.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Using Force Guardian, block an attack from an individual faster than you in a legitimate combat encounter.
2 Week Cooldown
Break the hand of another player character after they attempt to punch you with normal levels of strength in a legitimate combat encounter.
2 Week Cooldown
Get exploited by an opponent using micro-attacks to bait your Force Guardian, draining all your stamina in a legitimate combat encounter.
2 Week Cooldown
Watch someone under your watch die as your Force Guardian protects only you, instead of them. Begin to ask yourself questions about how much control you should relinquish to your Guardian, and what that means for your relationship with the Force in general.
2 Week Cooldown
Reinforce your lessons about the Force and one's agency within it on a two-week-long mission to rescue a prisoner. If you come to the right conclusions, control Force Guardian activly for the first time.
1 Day Cooldown
Feat
Highly Proficient to Mastery
Using Force Guardian, restrain two individuals with Superhuman Strength in a legitimate encounter, and convince them to surrender before you pass out. Alternatively, do this to give your ally a critical opening to defeat them.
5 Week Cooldown
Using Force Guardian, defeat an equal-tiered opponent in a legitimate combat encounter through launching a square-block of mass at them.
5 Week Cooldown
Using Force Guardian, generate 30 dense spheres the size of an apples, and with that, defeat a large group of opponents in a legitimate combat encounter.
5 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter, while Force Guardian protects you from their ally. Defeat the primary opponent before passing out from Force Guardian over usage.
5 Week Cooldown
Defeat an equal-tiered opponent who is at least 1 tier faster than you are, using Force Guardian in a legitimate combat encounter, without using any Force Enhancement.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
During a legitimate combat encounter with an equal-tiered opponent, turn your Force Guardian on-and-off up to five separate times to conserve energy, with at least 2 opponent actions between each phase. Once done, defeat your opponent.
9 Week Cooldown
Defeat an equal-tiered opponent with Extreme Strength at close quarters in a legitimate combat encounter, using Force Guardian.
9 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter without taking a single hit.
9 Week Cooldown
Break the fall of a falling Starfighter in a legitimate combat encounter, saving those within.
9 Week Cooldown
Save an ally from a PK using Force Guardian.
9 Week Cooldown
Feat
Extreme Mastery to The Mastery
Controlling the colour and shape of your Force Guardian, trick an equal-tiered player character into walking into a structure, before collapsing the Force Guardian in on them, defeating them in a legitimate encounter.
12 Week Cooldown
Tear a Corvette-class vessel to shreds, using Force Guardian in a legitimate combat encounter.
12 Week Cooldown
Walk into an entire army. Be the only one who walks out.
12 Week Cooldown
One shot an equal-tiered player character, using Force Guardian in a legitimate combat encounter.
12 Week Cooldown
Become fully and properly in-tune with your Force Guardian, surrendering active mass control to them. With this, defeat a Tier 0 opponent (if you are a Tier 0, the opponent must be in a higher sub-tier).
12 Week Cooldown