Gravity Manipulation requires concentration until the final task of Mastery (regarding persistent fields).
Begun Training to Skilled
Before beginning, the following steps must be achieved:
Attempt to impose your will on reality for the first time, and fail.
Begin to do your research into The Rationalisation. If you are not a higher being, have someone else inform you of this.
Attempt to locate the faintest after-image of the War of the Hallowed Thread. See what you can learn about reality from studying it.
Using the Void or Force as your guide, explore your own ties to the Rationalisation. Look back at all that came before and the bigger picture you reside within.
Successfully impose a lower-level of reality warping for the first time, using the Void or the Force to guide you. As a result, manipulate gravity.
0 Day Cooldown
Attempt to manipulate the gravity of an apple and accidentally obliterate it. Ponder gravity as a feeling, as opposed to a force.
3 Day Cooldown
Get the hang of gravity, while on a celestial body, as a vertical force, and make an apple float above your palm.
3 Day Cooldown
Make yourself levitate by reversing your gravity, but proceed to fail in undoing the effect. Find a way to reverse your floating behaviour.
3 Day Cooldown
Send an apple beyond the gravitational pull of the planet you currently reside on. Feel the utter exhaustion in doing so but succeed nonetheless.
3 Day Cooldown
Feat
Skilled to Proficient
In a legitimate combat encounter, increase the gravity of several opponents. However, somewhat overestimate the power of your AOE field and accidentally kill them. Gravity is a fundamental as a force, do not underestimate it. Ever.
1 Week Cooldown
Use Gravity Manipulation to make a Tank-class vehicle float away in a legitimate combat encounter.
1 Week Cooldown
Pin an opponent with Beyond Superhuman Strength and Durability to the ground in a legitimate combat encounter. Later, attempt to do the same to one with Extreme Strength and Durability, and be overpowered.
1 Week Cooldown
Using Gravity Manipulation, set a trap by manipulating a large object to float, before leading an equal-tiered opponent in a legitimate combat encounter under its profile. Proceed to drop it upon their head.
1 Week Cooldown
In a legitimate combat encounter, increase the gravity of several opponents once again. This time, pin them down to the degree the ground craters around them, knocking them out and heavily injuring them in the process. But to the level of injury you desire.
1 Week Cooldown
Feat
Proficient to Highly Proficient
Pin an opponent with Extreme Durability to such a degree it creates a crater that may as well be a cylinder. Keep your opponent trapped down there until they submit in a legitimate combat encounter.
4 Week Cooldown
Use Gravity Manipulation to prevent an extremely weak and injured individual from getting up, using the most minimal amount of extra gravity without injuring them in any way.
4 Week Cooldown
Use Gravity Manipulation on yourself to avoid an attack that otherwise would cause you to lose a legitimate combat encounter against an equal-tiered opponent.
4 Week Cooldown
Counter an equal-tiered opponent using a Force-based telekinesis attack through pinning yourself via Gravity Manipulation. Do so in a legitimate combat encounter, wherein had you not done so, you would have potentially lost.
4 Week Cooldown
Figure out how to manipulate gravity in every direction, not just vertically, through use of an object/medium (be it a sword, staff, wand, etc). Use this to pull an equal-tiered opponent into a finishing blow, within a legitimate combat encounter.
4 Week Cooldown
Feat
Highly Proficient to Mastery
While a space battle rages above, pull a Corvette-class ship from space and bring it crashing down into your equal-tiered opponent in a legitimate combat encounter, thus winning the engagement.
8 Week Cooldown
Using Gravity Manipulation, disarm multiple Tier 1 opponents (minimum 3) of their weapons in a legitimate combat encounter.
8 Week Cooldown
In a legitimate combat encounter against an equal-tiered opponent, instantly end the engagement by simply BFR'ing them to space.
8 Week Cooldown
Use Gravity Manipulation persistently to help an ally train. Grant them an increased strength ranking as a result.
3 Week Cooldown
Learn to directionally control gravity without the use of medium. As such, use this to fly in a legitimate combat encounter to avoid what would have otherwise been a PK.
8 Week Cooldown
Feat
Mastery to Extreme Mastery
Using Gravity Manipulation, create a huge makeshift terrestrial body from all surrounding matter. Use this to trap an opponent in a higher tier than you, permitting your escape.
12 Week Cooldown
Ground a Capital Ship in a plot critical moment using Gravity Manipulation.
12 Week Cooldown
Using Gravity Manipulation, reduce a city to rubble by pushing a massive gravitational force outwards.
12 Week Cooldown
Constantly and rapidly modify the gravity of an opponent higher than you on the tier list, doing so to such a precise degree that they experience an unfathomable level of nausea. Use this opening to defeat them in a legitimate combat encounter.
12 Week Cooldown
Generate a persistent gravity field that pins an equal-tiered opponent in a legitimate combat encounter without the need to concentrate. Make sure to figure this out properly, as you have to do so while fighting a battle with another equal-tiered opponent.
12 Week Cooldown
Feat
Extreme Mastery to The Mastery
While in combat against a Tier 0, pull a passing meteor down onto them (while also preventing the meteor itself from destroying the planet you're one). With this meteor, defeat the Tier 0 in a legitimate combat encounter.
15 Week Cooldown
Defeat an opponent with Insane Strength in a legitimate combat encounter, using Gravity Manipulation.
15 Week Cooldown
Create a barrier around yourself that reverses gravity, thus creating an attack-repelling field that protects you from harm. Use this technique to avoid a PK from an equal-tiered opponent in a legitimate combat encounter. If you fail, well, get PK'd.
15 Week Cooldown
Partially alter the orbit of an enemy planet's moon to cause widespread destruction. Fall into a coma for several days due to doing so.
15 Week Cooldown
Slightly dilate time around yourself. Using the speed boost from this, defeat an opponent at least two sub tiers above you on the Tier List in a legitimate combat encounter. However, if you get this wrong, your character will disappear from RP for a year, returning at the end of the time dilation.
15 Week Cooldown