Name: CT-2217 “Roch”
Rank: Vassal of the Coiled King
Tier: High 4
Background: CT-2217, Who was given the name Roch due to his frankly stone like personality, was a clone who deserted from the 415th Battalion and joined the Vassals of the Coiled King to simply escape a war he didn't believe in. Originally created on Kamino, he was an odd one among even the strangest of the clones. Despite this, he got along quite well with the other clones on his squad thanks to being one of the most reliable one among them.
He and his squad were assigned to the 415th during their deep core hopping campaign and joined the group when they got stuck in a time loop, aging 4 months beyond most clones and ending up with a stranger skill set than most.
Once they left the timeloop, Roch and his squad were assigned to an Alpha, Mixer, before being sent down to assist the 415th's investigation into Darth Mandu. It was here that his squad was caught in the crossfire of legendary bounty hunter Boba Fett, all dying in the process. Roch and Mixer both survived the attack, though Roch lost his legs and Mixer lost his shoulder. This sent Roch off into a spiral, gaining cybernetic legs and Severe PTSD.
After the incident, Roch half-completed the beta ARC training programme before being discharged for mental illness and sent to help the SAA's campaign on Geonosis. It was here he met Dr. Kára Volshe, and took the opportunity to use her as a pawn to desert from the Republic; Going on to meet Samantha Winters who then introduced him to Bly.
Bly convinced Roch to aid the Vassals and build a base on Jakku, in exchange for something to do. After the base was built, he was made head of security for the Vassals, a job he took very seriously, though he was sorely underestimated by many of the Vassals.
Speed: Low G Combat Speed
Abilities: Beyond Peak Human Strength with Cybernetic Legs. Mastery in Mental Shielding due to leftover Ragnos defences. Highly Proficient in Blaster Rifles. Proficient in Prakith Sword Combat, Prakith Hand-to-Hand Combat, Archery, and Medieval Siege Weapons. Skilled in Shield Combat, Jetpacks, Blaster Pistols, Explosives, Sniper Rifles, Street Hand-to-Hand Combat Shotguns, Environmental Conditioning, Deception, and Throwables.
Equipment: Durasteel Cybernetic Legs; Mercenary Grade Durasteel Armour; 2 DC-17s; 1 Thermal Detonator; 1 EMP Grenade; Utility Belt with: Ammunition, Grappling Hook, Medical Supplies, Multitool, and Concealed Knife; Prakith Sword
Weaknesses: Given Roch has cybernetic legs, the use of Mechu Deru or any EMP-based attack would shut down his mobility completely, leaving him open to all forms of attack from all sides. Roch lacks range, mostly due to his equipment choices and skillset, and thus approaching him and engaging him from a distance is recommended for a combat encounter. Roch is quite dedicated to the Vassals and their ideology, and thus he could be manipulated into performing an action if he believed it was in that group’s best interest.