Name: CC-0898 "Dire"

Rank: Clone Commander

Tier: Middle 3

Background:  Commander Dire (CC-0898) is a force sensitive clone and the second in command of the 104th Wolfpack Corps. Dire has served the Republic and the 104th since the Battle of Geonosis where he saved Jedi Master Plo Koon from the wreckage of a crashed LAAT. He has since fought and led in many battles, from the siege of Kamino to Mandalore, Ord Mantel to Jaemus and many more. 

Dire was also a founding member of Extraction Team AUREK, alongside, MAJ Jane, BCDR Droz and the squad leader, MCDR Zero. The team successfully completed numerous missions and extracted many Jedi from the most perilous of situations. 

Dire has always felt a calling to the force, but it wasn’t until the battle of Muunilinst, where Dire was shot in the head by a commando droid with a sniper rifle that Dire would gain force Sensitivity, because as if an unknown force willed it, the sniper bolt from the droid hit Dire where the Inhibitor chip resided in his head, destroying the chip and freeing the suppression of his Midichlorians, granting Dire the ability to tap into the Force

Since that day Dire has strived to strengthen his connection to the Force and hone his abilities as much as possible. He has undertaken the ritual of “The Gathering” on Ilum and forged his own emerald green lightsaber aboard the crucible. 

Commander Dire now serves in Systems Army Dorn (SAD) under the leadership of Marshal Commander Zero. 

Speed: High F

Abilities: Highly Proficient in Mental Shielding and Blaster Rifles. Proficient in Explosives, Throwables, Jetpacks, Ground Vehicles and Blaster Pistols. Skilled in Shii-Cho, and Sniper Rifles.

Notable Force Abilities: Highly Proficient in Force Valour and Breath Control. Proficient in Standard Jedi Padawan Abilities. Skilled in Pyrokinesis. 

Equipment: Highly Proficient with DC-17 and DC-15A; Proficient with DC-15S Carbine; Skilled with DP-23 Shotgun; Dire’s Lightsaber; Wrist Mounted Shield; 6 Thermal Detonators, 2 EMP Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; Beskar Beta Series-II ARC Armour. 

Weaknesses: Dire is still unfamiliar with the Force, and this is expressed in his lack of confidence. Dire will more likely use his blasters than the Force in a fight, and as such, sometimes his threat level is not accurate. This hesitation can be exploited by a watchful combatant, who can quickly dismantle him in an instant due to his lack of assertiveness in regards to his Force powers in combat.