Name: CT-5432 "Claws"
Tier: Middle 4
Background: CT-5432, also known as Claws, is a Clone Trooper who was born on Tipoca City, Kamino. Having trained for many years to become a clone trooper, Claws served in the 501 Strike Corps for a majority of the Clone Wars and that time period.
Claws was originally assigned to the 104th Wolfpack Corp, but was moved to the 501st for performance reasons. Having fought with the 501st from Kamino and beyond, he was present with the group when they were dispatched to Umbara alongside the 7th Sky Corps. Claws found himself subject to mental anguish with the extensive deaths of his brothers and the reveal of the manipulations of Marshal Commander Vaukh. Claws became inconsolable, willing to kill the entire Umbaran population, until he was talked down by his brothers. Claws was later relieved to see Vaukh dealt with at the hands of others.
Claws would later enter a coma when the confrontation with Abeloth would take the Thrid Systems Army to Iego, the ensuing battle rendering Claws into such a state. Claws would later wake up, and upon arrival to Brentaal IV, proceeded to get trapped in the cave system with the rest of the 501st. With a distress signal sent, Claws was later kidnapped and witnessed the death of fellow clone Gears, something which weighed heavily on his heart. Claws would drag himself back to the 501st, and have his injuries treated.
Speed: Middle H Combat Speed
Abilities: Proficient in Blaster Rifles, Throwables, and Blaster Pistols. Skilled in Ground Vehicles and Jetpacks Begun Training in Knife Combat.
Equipment: Proficient with DC-15A, and DC-15S Carbine; Begun Training in DP-23 and DC-17/Dual DC-17 Pistols; Phase 2 Plastoid Clone Trooper Armour; 1 Thermal Detonator; 1 EMP Grenade; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; Vibroknife; Range-Finder Antenna
Weaknesses: Claws has an extremely open guilt complex, taking the responsibility for dead and injured allies. As such, there are several methods to exploit him. One is to injure those around him, causing him to become unbalanced and eventually suffer a mental breakdown; to which he could be eliminated while suffering. Another option is to easily manipulate him with the promise of power to abate said guilt complex. Claws, like other members of the 501st, is aggressive in combat; as well as arrogant and reckless. As such, an exploitation could also come about from those character traits.