Name: Trench

Rank: Admiral of the Confederacy

Tier: Middle 4

Background: Trench was a Harch admiral employed by the Confederacy of Independent Systems. Known for surviving multiple presumed death, he was particularly sturdy, making him a feared naval commander. Hailing from Secundus Ando, Trench made a name for himself defending his home planet against raiders from the free colonies. The war was led so ruthlessly that the Republic was forced to intervene, demilitarizing the Andoans, and radicalizing Trench in doing so. Soon after his homeworld seceded, he proceeded to fight for the Corporate Alliance. After a presumed death during the assault on Malastare, he resurfaced in the blockade of Christophsis, serving the Separatists. Despite his ship being blown up, he survived once more, and continued to serve the Confederacy of Independent Systems.

Speed: Low H Combat Speed

Abilities: Beyond Peak Human Durability. Extreme Mastery in Mental Shielding. Mastery in Environmental Conditioning and Ship Boarding. Highly Proficient in Pattern Recognition and Deception.

Equipment: Mastery in Trench’s Electrocane; Highly Proficient in Stun-net; Cybernetics

Weaknesses: Trench is extremely arrogant and overconfident, though it should be noted that this is not necessarily in relation to his combat abilities; but more so general situations and how he acts within them. Regardless, such arrogance can be exploited by a mindful combatant. Trench has a habit of leaving everything to the droids that accompany him, and once knowing this, a combatant can find it is quite easy to predict the Harch admiral in a ground-based combat scenario.