Begun Training to Skilled
Be defeated in a fight in which you are unarmed and fighting an opponent at range.
1 Day Cooldown
Use a Force Push on a competent opponent in a hand-to-hand fight in a way that assists you.
1 Day Cooldown
Experience being struck by Projected Fighting in a training scenario. Compare the feeling
1 Day Cooldown
Maintain concentration on keeping a rock floating in the air while being continuously attacked in a training scenario, long enough to satisfy your instructor.
1 Day Cooldown
Successfully use Projected Fighting to land a long-range strike in a legitimate combat encounter.
1 Day Cooldown
Feat
Skilled to Proficient
Defeat an opponent with an unarmed attack that they thought they were too far away to be hit by in a legitimate combat encounter.
4 Day Cooldown
Use Projected Fighting against a more powerful or more skilled Force User in a legitimate combat encounter, and experience the consequences. Understand the common countermeasures to the technique.
4 Day Cooldown
Use a Force Kick to knock an opponent off a ledge without touching them in a legitimate combat encounter.
4 Day Cooldown
Fight against an opponent with a higher level of physical strength in hand-to-hand combat using Projected Fighting. Understand that the technique relies upon your own physical capabilities.
4 Day Cooldown
Defeat a competent opponent using Projected Fighting as your main form of attack in a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat a droid opponent no more than one tier lower than yourself in a legitimate combat encounter, using Projected Fighting attacks they cannot directly perceive.
1 Week Cooldown
Disarm an opponent wielding a weapon through Projected Fighting in a legitimate combat encounter.
1 Week Cooldown
Defeat an equal-tiered opponent through use of Projected Fighting in a legitimate combat encounter.
1 Week Cooldown
Defeat an opponent with Superhuman Durability via Projected Fighting, using your projected limbs to gain an advantage where regular strikes could hurt you in a legitimate combat encounter.
1 Week Cooldown
Successfully and completely use a proper Hand-to-Hand style through Projected Fighting for the first time in a legitimate combat encounter, to devastating effect on your opponent.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use Projected Fighting to help complete an important non-combat task.
5 Week Cooldown
Defeat an equal or higher skilled practitioner of your primary Hand-to-Hand Combat style in a legitimate combat encounter through usage of Projected Fighting.
5 Week Cooldown
Use Projected Fighting without directly mimicking your body’s movements for the first time in a legitimate combat encounter.
5 Week Cooldown
Enhance the strength of your Projected attacks, boosting their power to be greater than your normal physical blows.
5 Week Cooldown
Defeat an equal-tiered opponent with a series of rapid-fire blows through Projected Fighting from multiple angles in a legitimate combat encounter, overwhelming their defense.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal-tiered opponent with at least Mastery in a precognitive ability in a legitimate combat encounter, attacking them with Projected Fighting.
7 Week Cooldown
Defeat a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, through Projected Fighting in a legitimate combat encounter.
7 Week Cooldown
Create a single Projected attack that is large enough to be classed as an AOE attack.
7 Week Cooldown
Combine Projected Fighting with a weapon for the first time, learning to project attacks other than hand-to-hand blows.
7 Week Cooldown
Defeat an equally skilled user of Projected Fighting or a similar technique in a legitimate combat encounter, with speed equalised, and without sheer Force output being the deciding factor.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an equal-tiered opponent through use of Projected Fighting without ever physically touching them in a legitimate combat encounter.
10 Week Cooldown
Use Projected Fighting in combination with one of the following abilities: Teras Kasi, Knights of Prakith Hand-to-Hand Combat, Mandalorian Protector Hand-to-Hand Combat; to win a legitimate combat encounter against an equal-tiered player opponent. If you need to learn an ability from scratch due to not having any, reduce the following cooldown to one day.
10 Week Cooldown
Defeat an equally skilled player in Air Walking in a legitimate combat encounter, primarily using Projected Fighting.
10 Week Cooldown
Fight two battles at the same time against equal-tiered opponents in a legitimate combat encounter, one in physical combat and one through Projected Fighting. Defeat both opponents.
10 Week Cooldown
Combine Projected Fighting with a Force Ability to create a new variant. Use it to defeat a player character higher than you on the Tier List in a legitimate combat encounter.
10 Week Cooldown