Name: Heavy Skytrooper

Rank: Battle Droid

Tier: Middle 3

Background: The Heavy Skytrooper was an upgraded version of the Eternal Empire's Skytrooper, designed to create a more impactful unit, while not reaching the resource requirement of the Siege Skytrooper.

Speed: Middle H Combat Speed

Abilities: Highly Proficient in Blaster Rifles, Rocket Launchers, Throwables, and Jetpacks.

Perk: Afterburners

  • Every 5 actions, the Heavy Skytrooper can activate the afterburners on their jetpacks, and move at an increased speed of two tiers for a single dash attack, though they will not be able to see while moving in the dash.

Equipment: EE Blaster Rifle; Proficient in Flamethrower; Rocket Boosters; 3 Thermal Detonators.

Weaknesses: The Heavy Skytroopers are robots, and as such, are limited by their programming. They could not act outside the confines of their orders, as this would make many in the GAR and the Confederacy to refer to them as “dumb” robots, with some clones citing that “at least clankers were funny”. Furthermore, the Heavy Skytroopers were laughably easy to hack into and reprogram, with even a novice slicer being able to turn the Skytroopers to their team if they got access. Lastly, one does not need to convince Eternal Troopers to shoot Skytroopers, and as such, manipulating a situation where both types of Eternal Infantry are together would play itself out, with the number whittling down themselves. However, the shot is likely to ricochet off the Heavy Skytrooper, as they proceed to crush the Eternal Trooper’s skull like a melon.

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