Begun Training to Skilled
In a state of meditation, feel the weather entirely through the Force in detail, sensing individual elements of your surroundings, and report what you felt to your teacher.
1 Day Cooldown
Use your ability to feel the weather to predict some substantial change before it happens.
1 Day Cooldown
Use Alter Environment on the ground for the first time, shifting the earth slightly.
1 Day Cooldown
Attempt to use Alter Environment on a large scale, and exhaust yourself while trying.
1 Day Cooldown
Use Alter Environment on the air for the first time to guide a falling leaf towards a specific, small target.
1 Day Cooldown
Feat
Skilled to Proficient
Use Alter Environment to make the ground shake in a small area around you, disrupting an opponent’s balance or concentration in a duel.
4 Day Cooldown
Use Alter Environment to change the temperature of the air for the first time, raising the temperature sufficiently to quickly melt an ice cube.
4 Day Cooldown
Using Alter Environment over a long period of time, make a section of a pathway extremely difficult to traverse by reshaping the earth.
4 Day Cooldown
Use Alter Environment in a significant capacity in a legitimate combat encounter, and win that combat encounter.
4 Day Cooldown
Attempt to use a large-scale form of Alter Environment again, this time succeeding but losing control, leading to potentially widespread consequences.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Generate electricity with Alter Environment for the first time, channeling it through a conductive medium to harm an opponent in a legitimate combat encounter.
1 Week Cooldown
Make it rain through use of Alter Environment, altering the weather on a more complex scale than ever before.
1 Week Cooldown
Raise the temperature of the air around a competent opponent in a single action to a degree so that their skin is seriously burned in a legitimate combat encounter.
1 Week Cooldown
During a legitimate combat encounter in a thunderstorm, defeat a competent opponent by directing multiple lightning strikes to hit them.
1 Week Cooldown
Learn to tap into the innate energy of the Force in the environment to fuel Alter Environment, overcoming any prior issues with stamina.
1 Week Cooldown
Feat
Highly Proficient to Mastery
During a legitimate combat encounter on or near the ocean, defeat a group of at least twenty competent enemies at once by creating a wave or whirlpool of considerable size.
6 Week Cooldown
Create and control a small tornado to cause significant destruction to a group of enemies from a distance.
6 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter, with Alter Environment playing a significant role in your success.
6 Week Cooldown
Create an earthquake strong enough to destroy a building using Alter Environment.
6 Week Cooldown
Defeat an equal-tiered opponent who has Mastery or higher in Pyrokinesis, Cryokinesis, or Force Wind in a legitimate combat encounter. Understand the differences between the ability they used and Alter Environment.
6 Week Cooldown
Feat
Mastery to Extreme Mastery
Critically damage an equal-tiered droid in a legitimate combat encounter by rapidly and drastically changing the temperature around them.
9 Week Cooldown
Teach someone in Alter Environment to the level of Proficient.
6 Week Cooldown
Consistently maintain control of a weather phenomenon you created with Alter Environment over several days, describing your actions in detail each day. Use this to your team's advantage to change the course of the arc/plot you are in.
9 Week Cooldown
Create a thunderstorm powerful enough to disable and/or destroy a Corvette-class ship through Alter Environment.
9 Week Cooldown
Create a significant environmental hazard to an opposing army, such as an intense hailstorm or a massive wave, and cause significant damage to their efforts with that.
9 Week Cooldown
Feat
Extreme Mastery to The Mastery
Create an earthquake of the greatest magnitude physically possible on the planet you use it on through Alter Environment.
12 Week Cooldown
Maintain three completely different uses of Alter Environment simultaneously across a large-scale legitimate combat encounter.
12 Week Cooldown
Somehow, use Alter Environment in a legitimate combat encounter taking place in space to such a degree that it is the primary factor in your victory.
12 Week Cooldown
Effect the weather of an entire island to a possibly permanent degree through the extent of your Alter Environment.
12 Week Cooldown
During a planet-wide PvP game-mode, completely remove the opposing team from the event through use of Alter Environment, thus allowing your team to succeed.
12 Week Cooldown