Name: RC-1262 "Scorch"
Rank: Republic Commando
Tier: Low 2
Background: C-1262, also known as Delta-62 or by his informal nickname of Scorch, was a clone of Mandalorian bounty hunter Jango Fett. Born in 32 BBY on the watery world of Kamino, Scorch was trained by the Mandalorian Cuy'val Dar training sergeant Walon Vau to become a clone commando in the Grand Army of the Republic. Together with three other commandos, Scorch was a part of the elite special forces unit, Delta Squad, and served as the squad's demolition and explosives expert.
When the Clone Wars broke out between the Galactic Republic and the Confederacy of Independent Systems, Scorch took his place in the Grand Army's Special Operations Brigade under Jedi General Iri Camas, and served alongside his clone brothers in Delta Squad on a number of battlefields, ranging from the deserts of Geonosis, the halls of the RAS Prosecutor, and the streets of Coruscant, to the archives of Kamino and the corridors of the Citadel.
Speed: Low C Combat Speed
Abilities: Mastery in Mandalorian Sabre Combat, Espionage, Survival Skills, Traps, Environmental Conditioning, Explosives, Rocket Launchers, and Camouflage. High Proficiency in Throwables, Hunting/Tracking, Deception, Ship Boarding, Vehicle Boarding, Blaster Pistols, and Ground Vehicles. Proficient in Manipulation, Slicing, Jetpacks, Sniper Rifles, Blaster Rifles, Blaster Carbines, Blaster Cannons, Chainguns, Slugthrowers, Projectors, Mandalorian Hand-to-Hand Combat, Shotguns, Dagger Combat, Throwing Knives, Treatment & Aid, and Mental Shielding. Skilled in Energy Shields.
Equipment: The Master of the Anti-Armour mode of the DC-17m. Mastery with Flamethrower. High Proficiency in all DC-17M Configurations. High Proficiency with DC-15s Sidearm blaster pistol. Proficient with Vibro Blades; 4 thermal detonators, 1 EMP grenades; 1 Smoke Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; Mark 3 Katarn Armour; Knuckle Plate Vibroblade; and 5 anti-armour shells.
Weaknesses: The Commando Armour sacrifices agility for durability, and thus this burden can be exploited by an agile or fast opponent. The time it takes to swap the DC-17m attachment leaves Scorch vulnerable to attack if he does. Applying an electric shock or Mechu Deru to their vibroblade could short it out and electrocute them. Commandos function in squads. Inhibiting squad cohesion via an external method such as mind control or standard squad cohesion will ruin each and every single one, thus significantly reducing their combat efficiency. A commando is a specific tool for a purpose. Forcing Scorch outside of the demolition side of combat will make him somewhat less effective. Finally, Scorch keeps anti-armour shells attached to his leg. One well placed shot or use of Pyrokinesis will send him blasting off again.
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