Begun Training to Skilled
Acquire a durasteel sphere and a charged plate. Before engaging with this equipment, properly quiet your mind and reach out to feel the electromagnetic field.
1 Day Cooldown
Generate a faint, consistent electromagnetic field for the first time.
1 Day Cooldown
Lift the sphere not through telekinesis, but through electromagnetic resonance. Match the correct intensity and frequency to defy gravity.
1 Day Cooldown
Maintain the sphere at a fixed height, having it not alter by even a centimetre.
1 Day Cooldown
Learn to adjust the output without losing stability. Alter the height and maintain control during environmental interference.
1 Day Cooldown
Feat
Skilled to Proficient
Apply Ayna-seff to your body for the first time, applying a low-level electromagnetic field. Have this attempt blow up in your face when you are struck by electricity, damaging you to no insignificant degree.
4 Day Cooldown
Feel the currents of electromagnetism. Detect electronics nearby that were previously hidden.
4 Day Cooldown
Momentarily fuzz a sensor display to make an enemy think their equipment is broken, removing them from the relevant area.
4 Day Cooldown
Boost the range of a comm-link in a plot-vital moment through Ayna-seff for the first time.
4 Day Cooldown
Disrupt shock shackles that you have been bound with to escape and defeat your captors.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Apply Ayna-seff to your own body succesfully for the first time.
1 Week Cooldown
Avoid an aggressive animal through altering your brain waves for the first time in a legitimate combat encounter.
1 Week Cooldown
Fool a electroencephaloscan using Ayna-seff in a moment of critical plot importance.
1 Week Cooldown
Make a comm-link penetrate through a communication jam through the use of Ayna-seff.
1 Week Cooldown
Prevent yourself from receiving a fatal dose of radiation through the use of Ayna-seff.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Jam the comm-frequency of an enemy outpost during a mission critical to your current plot arc.
5 Week Cooldown
Through repeatedly altering your brain waves while in combat, defeat an individual who has the ability to sense electromagnetic waves (Enhances Senses, Telepathy, etc) through the confusion your usage causes in a legitimate combat encounter against an equal-tiered foe.
5 Week Cooldown
Counter an equal-tiered opponent's ionise using Ayna-seff, doing so to defeat them in a legitimate combat encounter.
5 Week Cooldown
Use Ayna-seff on a wide-spread area, blocking the radiation from an atomic weapon for yourself and your allies in what otherwise would have caused serious injury and potentially death.
5 Week Cooldown
Make yourself invisible to a droid of equal-tier for the first time, using Ayna-seff.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Learn to use Ayna-seff on another individual for the first time.
8 Week Cooldown
Alter an equal-tiered opponent's electromagnetic field in the middle of a legitimate combat encounter, thus making lightning strike down onto them. Use this to defeat said opponent.
8 Week Cooldown
Defeat a player character higher on the tier list in a legitimate combat encounter through disabling their connection to their cybernetics using Ayna-seff.
8 Week Cooldown
Make yourself utterly immune to all forms of telepathic intrusion through a thick field generated by Ayna-seff, even if they exist at a higher level in their equivalent ability. Do so in a legitimate combat encounter against a player character higher on the tier list.
8 Week Cooldown
Assign an extremely powerful electromagnetic field to a player opponent at least one sub-tier above you, and defeat them in a legitimate combat encounter through forcing the surrounding metal to crash into them at high speeds.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
Using the Durasteel Sphere you have kept on you all this time, control it's movement in Euclidian space perfectly for the first time, before launching it at an equal tiered opponent at high speeds in a legitimate combat encounter, defeating them.
12 Week Cooldown
Pull a retreating Starfighter to ground with electromagnetism in a plot-critical moment.
12 Week Cooldown
Reshape a metal object for the first time using Ayna-seff.
12 Week Cooldown
Generate a personal forcefield around yourself using Ayna-seff in a legitimate combat encounter, using it to block a highly powerful attack from a Tier 0 in a legitimate combat encounter.
12 Week Cooldown
Become a master of magnetism by using only Ayna-seff to defeat a High 1 player character or higher in a legitimate combat encounter.
12 Week Cooldown