Name: Jar Jar Binks

Rank: Sith Lord

Tier: Low 0

Background: A former bombad general of the Gungan Army , Darth Jar Jar was a Dark Lord of the Sith who recognised Palpatine's plan to invade Naboo through the Force via an unknown technique, thus giving him a way of getting into the Galactic Senate. Becoming Representative Binks of Naboo, Jar Jar manipulated the Senate alongside Sidious into giving Palpatine emergency powers. More of a puppet master than a fighter, Darth Jar Jar has long since been exposed as a Sith Lord, and now causes utter chaos within the galaxy.

Speed: Middle C

Abilities: The Master of Drunk Hand-to-Hand Combat and Boomas. Extreme Mastery in Mental Shielding, Manipulation and Deception. Mastery in all standard forms of Lightsaber Combat, Spears, and Staffs. Highly Proficient in Survival Skills and Blaster Pistols. Proficient in Ground Vehicles.

Notable Force Abilities: The Mastery in Force Stealth. Extreme Mastery in Dark Rage, Battle Meditation and the standard Banite Sith Lord Abilities.

  • Balance = Chaotic Fallen. Midichlorian Count = 18,900.

Equipment: Darth Jar Jar's Lightsaber

Weaknesses: Prone to fits of rage easily, as seen at the Skirmish of Dathomir when he easily fell into a rage at the failure of his droids, or during the battle of Sullust when duelling Iri Camas. More proficient in the Force than he is in lightsaber combat, and thus a close and aggressive attack should be pressed against him at all times during a confrontation. Jar Jar is more of a manipulator than a fighter. Shooting at him while he talks will be a great way to see him die.