Name: Horus Sobilek

Rank: Member of the Red Corsairs

Tier: High 3

Background: Horus is an honourable man. He has an unwavering loyalty, not to any factions, but to his friends and his beliefs, but is not afraid of fighting with a faction that supports his cause. He believes in freedom and the right to disagree.

When the Eternal Empire took control of his home planet, _____, he was quick to make an escape. His beliefs did not go together with Vitiate and his empire, and with himself being slightly force sensitive, he was afraid of being captured and brainwashed, and turned into an acolyte, foot solider or a slave for the EE. Having abandoed his people, he felt like a coward. He couldnt do anything, and had just let his home and his friends get captured by the Empire he hates. But he knew that he couldn't do anything on his own, and so his only option was to survive and get stronger. He decided to pick up work as a bounty hunter, enhancing his fighting skills, and slowly waiting for a miracle to happen, so that he could return. And if the time ever came, he would be prepared to defend what he holds dear.

With the fall of Vitiate, and his empire, Horus made his return to his home planet. But with the Empire split up, and power hungry warlords appearing all around him, he knew it would be a death sentence to just sit and wait for someone else to invade his home. And so he decided to join CC-1623 "Red", and help reinstate a better and fairer ruler. Someone that he wouldn't be ashamed to support and live under. 

Speed: High E

Abilities: Superhuman Strength and Durability. Mastery in Environmental Conditioning, Hunting/Tracking, Survival Skills, Jetpacks, Way of the Rancor, Energy Shields, and Mental Shielding. Highly Proficient in Ground Vehicles, Ship Boarding, Sniper Rifles, Aerial Hand-to-Hand Combat, Deception, and Camouflage. Proficient in Mechanical Mind and Crafting. Skilled in Shotguns. 

Notable Force Abilities: Highly Proficient in Force Healing, Precognition, and Farsight. Proficient in Alter Environment, Force Valour, Force Speed, and Force Flight. Skilled in Force Jump and Plant Surge. Begun Training in Universal Standard Abilities. 

Equipment: Custom Z-6 Jetpack; DS-9 Starforged Sniper Rifle

Weaknesses: Given his size, being confined to a small space would limit Horus to an extreme degree in a combat encounter, and this should be the ideal combat environment when dealing with this individual. Horus’ preference in combat is either at a long distance, or extremely short distance; and he functions poorly at mid-range combat encounters. As such, this is the recommended distance of engagement. He is extremely loyal to his planet and his friends, and this should be psychologically held against him where possible in a combat encounter. Horus also is not particularly adept in the Force, and one should attempt to force him to fall back on those techniques if possible. Horus has a strong sense of justice, and feels the need to intervene when innocents are hurt, and as such, he is highly manipulatable if one is aware of this.