Name: CC-1212 "Twelve"

Rank: Regimental Commander

Tier: High 3

Background: Twelve was a Major in the Hawkbat Battalion and served as it's leader. He and his troops were first deployed on Geonosis. They were forced to fight a spider droid column. During this battle, the Hawkbat Battalion suffered 90%+ casualties. They managed to however, escape with the few men they had left. He wore a hood along with the rest of his men, making them distinct from other clone troopers.

Twelve's experiences on Geonosis shook him up a fair bit. But he was fine for now. He fought in several battles with the Hawkbat. In addition, Twelve fought as a Hell Jumper, utilizing the armour in many a battle until the units dissolution. Serving under CMDR Flare and Jedi General R5-D4 as a Major. Twelve gained much experience during this period. He was briefly the clone leader of the 66th Reapers, a battalion of elite clone shadow troopers before being sent to the Galactic Marines. He was also made clone leader of the Shadow Troopers, who were a much smaller and elite unit. 

On Mygeeto, Twelve accidentally set off a mine while jetpacking over it, causing it to blow up and leading to the loss of both his legs. He eventually replaced these with cybernetics. Twelve demonstrated his hard earned skills as a shadow trooper. He has fought on in many battles with the Galactic Marines, and has earned a reputation of being a focused and deadly fighter with his Z-6.

Speed: Middle D Combat Speed

Abilities: Beyond Peak Human Strength. Mastery in Jetpacks, Deception, Energy Shields, Environmental Conditioning, Vehicle Boarding, Throwables, Camouflage, and Stealth Generators. Highly Proficient in Ground Vehicles, Dagger Combat, and Blaster Rifles. Proficient in Hunting/Tracking, Clubs, Mental Shielding, Shotguns, and Improvised Sabre Combat. Skilled in Whips, Manipulation, Disruptors, Basic Hand-to-Hand Combat, Sniper Rifles, Traps, Echani Hand-to-Hand Combat, Rocket Boots, and Explosives. Begun Training in Custom Sabre Style.

Equipment: Mastery with Z-6 Rotary Cannon; Z-6 Jetpack; Highly Proficient with DC-19 Stealth Blaster; Custom Shadow Trooper Armour with connection to Blaze Armour; Vibroblade; Vibrorapier; 2 Thermal Detonators; 1 Smoke Grenade; 1 Flashbang; Grappling Hook; Absorbing Energy Shield

Weaknesses: Twelve is extremely versatile with a wide skill selection, however, when it comes to actual combat, he falls short. Bar his Z-6 Rotary Cannon, others in his power range are simply better. His close quarters combat falls especially short compared to the likeness of his peers, and as such, getting up close would be an absolute disaster for the clone. If one strips away his versatility and forces Twelve to engage in the simplicity of combat, the clone is likely to fail spectacularly. However, the versatility makes it hard for Twelve to reach such a state regardless, though if done, it would prove to be a disaster. EMP blasts will disable his legs and much of his equipment. Twelve is highly paranoid, making him an easy target for a skilled manipulator.