Name: Clone Jet Trooper

Rank: Private

Tier: Middle 4

Background: Clone jet troopers, or aerial clone troopers, were clone troopers equipped with and trained in the use of jetpacks to the point of specialisation.

Speed: -1 level in combat speed

Abilities:

  • +2 levels to Jetpacks

  • +1 level to Mandalorian Hand-to-Hand Combat

  • +1 level to Aerial Hand-to-Hand Combat

  • -1 level to Blaster Rifles

  • -1 level to Throwables

Perk: It Helps If You Don't Say The Name

  • If their jetpack is destroyed or disabled, the Jet Trooper receives an extra +1 in all Hand-to-Hand abilities in their skillset for 10 actions.

Equipment: Highly Proficient with Merr-Sonn Electromagnetic Pulse Launcher; Skilled with DC-15A and DC-15S Carbine; DC-17; 3 V-1 Thermal Detonators; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool

Weaknesses: Engineered to follow orders and can sometimes fail in situations where they must breach protocol or disobey orders. Using this fact, one could place them in situations where they either are forced to breach protocol, or they perform a disastrous action in order to uphold the orders given to them.

The Jet Trooper is highly reliant on their jetpack, and removing it or disabling it would essentially remove their main "gimmick" or rather, advantage. Engaging the Jet Trooper at range was the best option, given this removes their ability to ambush from above and gain tactical advantage from being directly above the combatant. Their launcher has a reasonably long reload time, and this should be capitalised on by a mindful combatant.