Begun Training to Skilled
After learning of telekinesis, practice by thrusting your arm outward in a shoving motion.
1 Day Cooldown
Use Force Push on a very small object, such as a pebble, empty can, or piece of cutlery.
1 Day Cooldown
After having successfully used Force Push for the first time, attempt to use it on something heavier and exhaust yourself failing.
1 Day Cooldown
Meditate for a considerable amount of time before attempting to force push something around the size of a stool.
1 Day Cooldown
Successfully use Force Push on something that came too close for comfort and avoid getting hurt.
1 Day Cooldown
Feat
Skilled to Proficient
Use Force Push to knock away an object from an opponent trying tor reach for it in a combat scenario.
4 Day Cooldown
Using Force Push, remove a stuck object forcibly in order to cross an otherwise obstructed path.
4 Day Cooldown
Successfully use Force Push to launch a small object into a person to defeat them in a combat scenario.
4 Day Cooldown
Force Push a person for the first time, knocking them onto the ground.
4 Day Cooldown
Force Push another player character out of harm's way.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Knock more than two opponents over at once using Force Push in a legitimate combat encounter.
1 Week Cooldown
Clear a heavily obstructed path for you and your allies using Force Push.
1 Week Cooldown
Using Force Push, knock several opponents back into each other.
1 Week Cooldown
Force Push an opponent into a chasm or from an otherwise higher point of elevation onto a lower one.
1 Week Cooldown
Defeat a Close Quarters Combat specialist in a legitimate combat encounter by not allowing them to reach you with Force Push.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Defeat an equal-tiered opponent who is equally skilled in Force Pull, using nothing but Force Push.
3 Week Cooldown
Teach someone in Force Push to the level of Proficient.
1 Day Cooldown
Use Force Push to pin a fleeing player into a surface telekinetically in a Legitimate Combat Scenario.
3 Week Cooldown
Use Force Push to knock down a light Walker off its legs in a Legitimate Combat Scenario.
3 Week Cooldown
In a legitimate combat encounter, Force Push an equal tiered opponent into a line of fire or an attack of your ally, resulting in their defeat.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an opponent higher than you on the tier list (either singularly or cumulatively) by Force Pushing a massive object onto them in a legitimate combat encounter.
5 Week Cooldown
Using Force Push, knock another player out of the way out of what otherwise would've been a PK.
5 Week Cooldown
Defeat an Equal Sub-tier opponent with only Force Pushes in a Legitimate Combat Scenario.
5 Week Cooldown
Force Push someone over 500 meters away with a singular Force Push.
5 Week Cooldown
Using a continuous Force Push, prevent a significantly large object from crushing you in what would have otherwise been a PK.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Using Force Push, telekinetically push back energy based projectiles for the first time in a Legitimate Combat Scenario.
8 Week Cooldown
Use Force Push to knock back an incoming Concussion Missile or Nuclear Warhead back at the ship or installation that shot it to save your allies.
8 Week Cooldown
Use Force Push on a Tier 0 (or a High 0/Beyond the Tier List if you are a Tier 0/High 0) in a legitimate encounter.
8 Week Cooldown
Force Push an entire advancing army back to destroy its ranks.
8 Week Cooldown
Using Force Push, crash an enemy Corvette into other enemy ships in flight to destroy them.
8 Week Cooldown