Name: Standard Coruscant Guard Shock Clone Trooper

Rank: Private

Tier: High 4

Background: The Coruscant Guard was a division of elite clone shock troopers of the Grand Army of the Republic, organized to serve as a military police force and protect the Galactic Republic capital planet of Coruscant. The Coruscant Guard served under the leadership of Clone Commander CC-1010 "Fox," a clone trooper known for his fierce loyalty to the Republic as well as his command style of leading from the front. During the Clone Wars, Commander Fox became one of the most decorated soldiers in the Republic Military.

The Coruscant Guard performed various duties in their service to the Republic, such as patrolling the galactic capital as riot control troopers to assist the Coruscant Security Force, conducting hostage rescue operations, and serving as guards at the Republic Judiciary Central Detention Centre. They gradually supplanted the Senate Guard by accompanying Jedi, senators, and other diplomats on off-world assignments. As the galaxy-wide conflict with the Separatist Alliance progressed, the Coruscant Guard served as bodyguards for Supreme Chancellor Sheev Palpatine, a status they shared with the Chancellor's Red Guard.

The Coruscant Guard later became part of the Shield Brothers of the Republic, and any casualties they suffered were still replaced with Clone Troopers as opposed to the new generation of clones.

Speed: High H Combat Speed

Abilities: Highly Proficient with Stun Batons and Riot Shields. Proficient in Imperius Hand-to-Hand Combat, Blaster Rifles, Imperius Hand-to-Hand Combat, Rocket Launchers, and Blaster Cannons. Skilled in Throwables and Jetpacks.

Perk: Stand Down Trooper

  • If the Coruscant Guard arrests someone as opposed to killing them in an event, they get an entire tier increase in their combat speed for the rest of the event (Does not stack).

Equipment: Riot Shield; Stun Baton; Highly Proficient with R-88 Suppressor Riot Rifle; Proficient with DC-15S Carbine; DC-15A; DC-17; Phase 3 Plastoid Clone Armour; 3 EMP Grenades; 2 Flash Grenades; Utility belt with: high-tension wire, 2 grappling hooks; 3 ion flares, Energy rations, Spare C1 comlink, 3 water packs, 2 medpacs, 2 blast energy sinks, Combat de-ionizer, Wrist binders, Electronic lock scrambler/descrambler

Weaknesses: The Coruscant Guard follow orders to the absolute letter, and are not able to think much outside of the box, being obedient soldiers. Placing them in positions where their mission objectives are ambiguous or countered could make them show poor performance or even be unable to carry out the mission in the correct manner. The Coruscant Guard gets on extremely poorly with the rest of the clones in the GAR, seen as individuals who avoid the battlefield. This could be exploited in a combat scenario.

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